86 lines
3.0 KiB
C#
86 lines
3.0 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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using System.Reflection;
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using System;
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using UnityEditor;
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namespace Oculus.Interaction
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{
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[AttributeUsage(AttributeTargets.Field)]
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public class InspectorButtonAttribute : PropertyAttribute
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{
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private const float BUTTON_WIDTH = 80;
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private const float BUTTON_HEIGHT = 20;
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public float ButtonWidth { get; set; } = BUTTON_WIDTH;
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public readonly string methodName;
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public readonly float buttonHeight;
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public InspectorButtonAttribute(string methodName)
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{
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this.methodName = methodName;
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this.buttonHeight = BUTTON_HEIGHT;
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}
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public InspectorButtonAttribute(string methodName, float buttonHeight)
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{
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this.methodName = methodName;
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this.buttonHeight = buttonHeight;
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}
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}
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#if UNITY_EDITOR
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[CustomPropertyDrawer(typeof(InspectorButtonAttribute))]
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public class InspectorButtonPropertyDrawer : PropertyDrawer
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{
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private MethodInfo _method = null;
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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InspectorButtonAttribute inspectorButtonAttribute = (InspectorButtonAttribute)attribute;
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return inspectorButtonAttribute.buttonHeight;
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}
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public override void OnGUI(Rect positionRect, SerializedProperty prop, GUIContent label)
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{
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InspectorButtonAttribute inspectorButtonAttribute = (InspectorButtonAttribute)attribute;
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Rect rect = positionRect;
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rect.height = inspectorButtonAttribute.buttonHeight;
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if (GUI.Button(rect, label.text))
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{
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Type eventType = prop.serializedObject.targetObject.GetType();
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string eventName = inspectorButtonAttribute.methodName;
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if (_method == null)
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{
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_method = eventType.GetMethod(eventName,
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BindingFlags.Public
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| BindingFlags.NonPublic
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| BindingFlags.Instance
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| BindingFlags.Static);
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}
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_method?.Invoke(prop.serializedObject.targetObject, null);
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}
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}
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}
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#endif
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}
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