VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Runtime/Sample/Scripts/UseGrabPressure/PressureSquishable.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

71 lines
2.2 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Oculus.Interaction.HandGrab;
using UnityEngine;
using UnityEngine.Assertions;
namespace Oculus.Interaction
{
public class PressureSquishable : MonoBehaviour, IHandGrabUseDelegate
{
[SerializeField]
private GameObject _squishableObject;
[SerializeField]
[Range(0.01f, 1)]
private float _maxSquish = 0.25f;
[SerializeField]
[Range(0.01f, 1)]
private float _maxStretch = 0.15f;
protected bool _started;
private Vector3 _initialScale;
protected virtual void Start()
{
this.AssertField(_squishableObject, nameof(_squishableObject));
_initialScale = _squishableObject.transform.localScale;
}
public void BeginUse()
{
}
public void EndUse()
{
_squishableObject.transform.localScale = _initialScale;
}
public float ComputeUseStrength(float strength)
{
float squishAmount = Mathf.Lerp(1, 1 - _maxSquish, strength);
float stretchAmount = Mathf.Lerp(1, 1 + _maxStretch, strength);
// Perform a cheap axis squish and stretch effect
_squishableObject.transform.localScale = new Vector3(_initialScale.x * stretchAmount, _initialScale.y * squishAmount, _initialScale.z * stretchAmount);
return strength;
}
}
}