71 lines
2.2 KiB
C#
71 lines
2.2 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using Oculus.Interaction.HandGrab;
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using UnityEngine;
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using UnityEngine.Assertions;
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namespace Oculus.Interaction
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{
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public class PressureSquishable : MonoBehaviour, IHandGrabUseDelegate
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{
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[SerializeField]
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private GameObject _squishableObject;
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[SerializeField]
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[Range(0.01f, 1)]
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private float _maxSquish = 0.25f;
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[SerializeField]
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[Range(0.01f, 1)]
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private float _maxStretch = 0.15f;
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protected bool _started;
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private Vector3 _initialScale;
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protected virtual void Start()
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{
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this.AssertField(_squishableObject, nameof(_squishableObject));
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_initialScale = _squishableObject.transform.localScale;
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}
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public void BeginUse()
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{
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}
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public void EndUse()
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{
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_squishableObject.transform.localScale = _initialScale;
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}
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public float ComputeUseStrength(float strength)
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{
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float squishAmount = Mathf.Lerp(1, 1 - _maxSquish, strength);
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float stretchAmount = Mathf.Lerp(1, 1 + _maxStretch, strength);
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// Perform a cheap axis squish and stretch effect
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_squishableObject.transform.localScale = new Vector3(_initialScale.x * stretchAmount, _initialScale.y * squishAmount, _initialScale.z * stretchAmount);
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return strength;
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}
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}
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}
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