136 lines
3.8 KiB
C#
136 lines
3.8 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using UnityEngine;
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using Oculus.Interaction.Body.Input;
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using Oculus.Interaction.Body.PoseDetection;
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namespace Oculus.Interaction.Body.Samples
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{
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public class BodyPoseSwitcher : MonoBehaviour, IBodyPose
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{
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public enum PoseSource
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{
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PoseA,
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PoseB,
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}
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public event Action WhenBodyPoseUpdated = delegate { };
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[SerializeField, Interface(typeof(IBodyPose))]
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private UnityEngine.Object _poseA;
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private IBodyPose PoseA;
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[SerializeField, Interface(typeof(IBodyPose))]
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private UnityEngine.Object _poseB;
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private IBodyPose PoseB;
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[SerializeField]
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private PoseSource _source = PoseSource.PoseA;
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public ISkeletonMapping SkeletonMapping => GetPose().SkeletonMapping;
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public bool GetJointPoseFromRoot(BodyJointId bodyJointId, out Pose pose) =>
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GetPose().GetJointPoseFromRoot(bodyJointId, out pose);
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public bool GetJointPoseLocal(BodyJointId bodyJointId, out Pose pose) =>
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GetPose().GetJointPoseLocal(bodyJointId, out pose);
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protected bool _started = false;
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public PoseSource Source
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{
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get { return _source; }
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set
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{
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bool changed = value != _source;
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_source = value;
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if (changed)
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{
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WhenBodyPoseUpdated.Invoke();
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}
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}
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}
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public void UsePoseA()
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{
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Source = PoseSource.PoseA;
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}
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public void UsePoseB()
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{
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Source = PoseSource.PoseB;
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}
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protected virtual void Awake()
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{
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PoseA = _poseA as IBodyPose;
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PoseB = _poseB as IBodyPose;
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}
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protected virtual void Start()
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{
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this.BeginStart(ref _started);
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this.AssertField(PoseA, nameof(PoseA));
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this.AssertField(PoseB, nameof(PoseB));
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this.EndStart(ref _started);
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}
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protected virtual void OnEnable()
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{
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if (_started)
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{
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PoseA.WhenBodyPoseUpdated += () => OnPoseUpdated(PoseSource.PoseA);
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PoseB.WhenBodyPoseUpdated += () => OnPoseUpdated(PoseSource.PoseB);
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}
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}
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protected virtual void OnDisable()
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{
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if (_started)
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{
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PoseA.WhenBodyPoseUpdated -= () => OnPoseUpdated(PoseSource.PoseA);
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PoseB.WhenBodyPoseUpdated -= () => OnPoseUpdated(PoseSource.PoseB);
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}
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}
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private void OnPoseUpdated(PoseSource source)
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{
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if (source == Source)
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{
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WhenBodyPoseUpdated.Invoke();
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}
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}
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private IBodyPose GetPose()
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{
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switch (Source)
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{
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default:
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case PoseSource.PoseA:
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return PoseA;
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case PoseSource.PoseB:
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return PoseB;
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}
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}
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}
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}
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