155 lines
5.1 KiB
Plaintext
155 lines
5.1 KiB
Plaintext
/*
|
|
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
|
* All rights reserved.
|
|
*
|
|
* Licensed under the Oculus SDK License Agreement (the "License");
|
|
* you may not use the Oculus SDK except in compliance with the License,
|
|
* which is provided at the time of installation or download, or which
|
|
* otherwise accompanies this software in either electronic or hard copy form.
|
|
*
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* https://developer.oculus.com/licenses/oculussdk/
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
Shader "Unlit/LinearGradientUI"
|
|
{
|
|
Properties
|
|
{
|
|
[PerRendererData] _MainTex ("Texture", 2D) = "white" {}
|
|
_Color ("Tint", Color) = (1,1,1,1)
|
|
|
|
[HideInInspector] _StencilComp ("Stencil Comparison", Float) = 0
|
|
[HideInInspector] _Stencil ("Stencil ID", Float) = 0
|
|
[HideInInspector] _StencilOp ("Stencil Operation", Float) = 0
|
|
[HideInInspector] _StencilWriteMask ("Stencil Write Mask", Float) = 255
|
|
[HideInInspector] _StencilReadMask ("Stencil Read Mask", Float) = 255
|
|
|
|
_ColorMask ("Color Mask", Float) = 15
|
|
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
|
|
|
|
_LinearGradientColor1 ("Linear Gradient Color 1", Color) = (1, 1, 1, 1)
|
|
_LinearGradientColor2 ("Linear Gradient Color 2", Color) = (1, 1, 1, 1)
|
|
_LinearGradientStart ("Linear Gradient Start", Vector) = (0, 0, 0, 0)
|
|
_LinearGradientEnd ("Linear Gradient End", Vector) = (1, 1, 0, 0)
|
|
}
|
|
SubShader
|
|
{
|
|
Tags
|
|
{
|
|
"Queue"="Transparent"
|
|
"IgnoreProjector"="True"
|
|
"RenderType"="Transparent"
|
|
}
|
|
|
|
Stencil
|
|
{
|
|
Ref [_Stencil]
|
|
Comp [_StencilComp]
|
|
Pass [_StencilOp]
|
|
ReadMask [_StencilReadMask]
|
|
WriteMask [_StencilWriteMask]
|
|
}
|
|
|
|
Cull Off
|
|
Lighting Off
|
|
ZWrite Off
|
|
ZTest [unity_GUIZTestMode]
|
|
Blend SrcAlpha OneMinusSrcAlpha, OneMinusDstAlpha One
|
|
ColorMask [_ColorMask]
|
|
|
|
Pass
|
|
{
|
|
Name "Default"
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma target 2.0
|
|
#pragma multi_compile __ UNITY_UI_CLIP_RECT
|
|
#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
|
|
|
#include "UnityCG.cginc"
|
|
#include "UnityUI.cginc"
|
|
|
|
struct vertexInput
|
|
{
|
|
float4 vertex : POSITION;
|
|
float4 color : COLOR;
|
|
float4 texcoord : TEXCOORD0;
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
};
|
|
|
|
struct fragmentInput
|
|
{
|
|
float4 vertex : SV_POSITION;
|
|
fixed4 color : COLOR;
|
|
float4 texcoord : TEXCOORD0;
|
|
float4 worldPosition : TEXCOORD1;
|
|
UNITY_VERTEX_OUTPUT_STEREO
|
|
};
|
|
|
|
sampler2D _MainTex;
|
|
float4 _MainTex_ST;
|
|
fixed4 _Color;
|
|
fixed4 _TextureSampleAdd;
|
|
float4 _ClipRect;
|
|
|
|
float4 _LinearGradientColor1;
|
|
float4 _LinearGradientColor2;
|
|
float2 _LinearGradientStart;
|
|
float2 _LinearGradientEnd;
|
|
|
|
fragmentInput vert(vertexInput input)
|
|
{
|
|
fragmentInput output;
|
|
|
|
UNITY_INITIALIZE_OUTPUT(fragmentInput, output);
|
|
UNITY_SETUP_INSTANCE_ID(input);
|
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output);
|
|
|
|
output.worldPosition = input.vertex;
|
|
output.vertex = UnityObjectToClipPos(output.worldPosition);
|
|
output.texcoord = input.texcoord;
|
|
output.color = input.color * _Color;
|
|
|
|
return output;
|
|
}
|
|
|
|
float4 gradient(float2 uv, float2 center, float radius, float4 color) {
|
|
float dist = 1.0 - saturate(length(center - uv) / radius);
|
|
return lerp(float4(color.rgb, 0.0), color, dist);
|
|
}
|
|
|
|
fixed4 frag (fragmentInput input) : SV_Target
|
|
{
|
|
float2 uv = input.texcoord.xy;
|
|
half4 color = half4(0.0, 0.0, 0.0, 0.0);
|
|
|
|
// Calculate the linear gradient
|
|
float t = dot(uv - _LinearGradientStart, _LinearGradientEnd - _LinearGradientStart) / dot(_LinearGradientEnd - _LinearGradientStart, _LinearGradientEnd - _LinearGradientStart);
|
|
t = clamp(t, 0, 1);
|
|
color = lerp(_LinearGradientColor1, _LinearGradientColor2, t);
|
|
|
|
// Blend with the Image component's color
|
|
color = color + input.color;
|
|
|
|
#ifdef UNITY_UI_CLIP_RECT
|
|
color.a *= UnityGet2DClipping(input.worldPosition.xy, _ClipRect);
|
|
#endif
|
|
|
|
#ifdef UNITY_UI_ALPHACLIP
|
|
clip (color.a - 0.001);
|
|
#endif
|
|
return color;
|
|
}
|
|
ENDCG
|
|
}
|
|
}
|
|
}
|