VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Editor/UnityXR/UnityXRComprehensiveRigWizard.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

92 lines
3.1 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#nullable enable
using UnityEditor;
using UnityEngine;
using Oculus.Interaction.Editor.QuickActions;
using Unity.XR.CoreUtils;
namespace Oculus.Interaction.Editor.UnityXR.QuickActions
{
internal class UnityXRComprehensiveRigWizard : QuickActionsWizard
{
private const string MENU_NAME_ADD_NEW_RIG = QuickActionsWizard.MENU_FOLDER +
"Add UnityXR Interaction Rig";
public static readonly Template UnityXRCameraRig =
new Template(
"UnityXRCameraRig",
"f9f107e8ecae49048bda9d4fd7e1d1ec");
public static readonly Template UnityXRInteractionComprehensive =
new Template(
"UnityXRInteractionComprehensive",
"5c149baf016750b42ac7e9cdbc905b96");
[SerializeField]
[Tooltip("The Interaction Rig will be added under this UnityXRCameraRig and reference its hands, controllers and hmd.")]
[WizardDependency(Category = Category.Required,
FindMethod = nameof(AssignExistingCameraRig),
FixMethod = nameof(CreateMissingCameraRig))]
private XROrigin _cameraRig;
[MenuItem(MENU_NAME_ADD_NEW_RIG, priority = 100)]
internal static void OpenWizard()
{
ShowWindow<UnityXRComprehensiveRigWizard>(null);
}
protected override void Create()
{
CreateInteractionRig();
}
internal GameObject CreateInteractionRig()
{
GameObject interactionRig = Templates.CreateFromTemplate(
_cameraRig.transform, UnityXRInteractionComprehensive, asPrefab: true);
UnityObjectAddedBroadcaster.HandleObjectWasAdded(interactionRig);
Selection.activeObject = interactionRig;
return interactionRig;
}
internal void AssignExistingCameraRig()
{
_cameraRig = Object.FindObjectOfType<XROrigin>();
}
public static XROrigin FindExistingCameraRig()
{
return Object.FindObjectOfType<XROrigin>();
}
internal void CreateMissingCameraRig()
{
GameObject cameraRig = Templates.CreateFromTemplate(
null, UnityXRCameraRig, asPrefab: true);
cameraRig.TryGetComponent(out _cameraRig);
AssignExistingCameraRig();
}
}
}