VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Editor/Poke/PokeInteractableEditor.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

85 lines
3.1 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEditor;
using UnityEngine;
using Oculus.Interaction.Surfaces;
namespace Oculus.Interaction.Editor
{
[CustomEditor(typeof(PokeInteractable))]
public class PokeInteractableEditor : SimplifiedEditor
{
private PokeInteractable _interactable;
private SerializedProperty _surfaceProperty;
private static readonly float DRAW_RADIUS = 0.02f;
private void Awake()
{
_interactable = target as PokeInteractable;
_surfaceProperty = serializedObject.FindProperty("_surfacePatch");
}
public void OnSceneGUI()
{
Handles.color = EditorConstants.PRIMARY_COLOR;
ISurfacePatch surfacePatch = _surfaceProperty.objectReferenceValue as ISurfacePatch;
if (surfacePatch == null)
{
// Currently only supports visualizing planar surfaces
return;
}
Transform triggerPlaneTransform = surfacePatch.Transform;
if (triggerPlaneTransform == null)
{
return;
}
Vector3 touchPoint = triggerPlaneTransform.position - triggerPlaneTransform.forward * _interactable.EnterHoverNormal;
surfacePatch.ClosestSurfacePoint(touchPoint, out SurfaceHit hit);
Vector3 proximalPoint = hit.Point;
Handles.DrawSolidDisc(touchPoint, triggerPlaneTransform.forward, DRAW_RADIUS);
#if UNITY_2020_2_OR_NEWER
Handles.DrawLine(touchPoint, proximalPoint, EditorConstants.LINE_THICKNESS);
Handles.DrawLine(proximalPoint - triggerPlaneTransform.right * DRAW_RADIUS,
proximalPoint + triggerPlaneTransform.right * DRAW_RADIUS, EditorConstants.LINE_THICKNESS);
Handles.DrawLine(proximalPoint - triggerPlaneTransform.up * DRAW_RADIUS,
proximalPoint + triggerPlaneTransform.up * DRAW_RADIUS, EditorConstants.LINE_THICKNESS);
#else
Handles.DrawLine(touchPoint, proximalPoint);
Handles.DrawLine(proximalPoint - triggerPlaneTransform.right * DRAW_RADIUS,
proximalPoint + triggerPlaneTransform.right * DRAW_RADIUS);
Handles.DrawLine(proximalPoint - triggerPlaneTransform.up * DRAW_RADIUS,
proximalPoint + triggerPlaneTransform.up * DRAW_RADIUS);
#endif
}
}
}