85 lines
3.1 KiB
C#
85 lines
3.1 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEditor;
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using UnityEngine;
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using Oculus.Interaction.Surfaces;
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namespace Oculus.Interaction.Editor
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{
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[CustomEditor(typeof(PokeInteractable))]
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public class PokeInteractableEditor : SimplifiedEditor
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{
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private PokeInteractable _interactable;
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private SerializedProperty _surfaceProperty;
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private static readonly float DRAW_RADIUS = 0.02f;
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private void Awake()
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{
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_interactable = target as PokeInteractable;
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_surfaceProperty = serializedObject.FindProperty("_surfacePatch");
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}
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public void OnSceneGUI()
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{
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Handles.color = EditorConstants.PRIMARY_COLOR;
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ISurfacePatch surfacePatch = _surfaceProperty.objectReferenceValue as ISurfacePatch;
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if (surfacePatch == null)
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{
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// Currently only supports visualizing planar surfaces
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return;
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}
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Transform triggerPlaneTransform = surfacePatch.Transform;
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if (triggerPlaneTransform == null)
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{
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return;
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}
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Vector3 touchPoint = triggerPlaneTransform.position - triggerPlaneTransform.forward * _interactable.EnterHoverNormal;
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surfacePatch.ClosestSurfacePoint(touchPoint, out SurfaceHit hit);
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Vector3 proximalPoint = hit.Point;
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Handles.DrawSolidDisc(touchPoint, triggerPlaneTransform.forward, DRAW_RADIUS);
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#if UNITY_2020_2_OR_NEWER
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Handles.DrawLine(touchPoint, proximalPoint, EditorConstants.LINE_THICKNESS);
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Handles.DrawLine(proximalPoint - triggerPlaneTransform.right * DRAW_RADIUS,
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proximalPoint + triggerPlaneTransform.right * DRAW_RADIUS, EditorConstants.LINE_THICKNESS);
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Handles.DrawLine(proximalPoint - triggerPlaneTransform.up * DRAW_RADIUS,
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proximalPoint + triggerPlaneTransform.up * DRAW_RADIUS, EditorConstants.LINE_THICKNESS);
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#else
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Handles.DrawLine(touchPoint, proximalPoint);
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Handles.DrawLine(proximalPoint - triggerPlaneTransform.right * DRAW_RADIUS,
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proximalPoint + triggerPlaneTransform.right * DRAW_RADIUS);
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Handles.DrawLine(proximalPoint - triggerPlaneTransform.up * DRAW_RADIUS,
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proximalPoint + triggerPlaneTransform.up * DRAW_RADIUS);
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#endif
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}
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}
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}
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