80 lines
2.9 KiB
C#
80 lines
2.9 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using Oculus.Interaction.Editor;
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using Oculus.Interaction.Hands.Editor;
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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namespace Oculus.Interaction.Input.Editor
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{
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[CustomEditor(typeof(ControllerHandDataSource))]
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public class ControllerHandDataSourceEditor : SimplifiedEditor
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{
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private SerializedProperty _rootProperty;
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private SerializedProperty _jointsProperty;
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protected override void OnEnable()
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{
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base.OnEnable();
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#if ISDK_OPENXR_HAND
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_jointsProperty = serializedObject.FindProperty("_openXRJointTransforms");
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_rootProperty = serializedObject.FindProperty("_openXRRoot");
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_editorDrawer.Hide("_root");
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#else
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_jointsProperty = serializedObject.FindProperty("_jointTransforms");
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_rootProperty = serializedObject.FindProperty("_root");
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_editorDrawer.Hide("_openXRRoot");
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#endif
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_editorDrawer.Hide("_jointTransforms", "_openXRJointTransforms");
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}
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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serializedObject.ApplyModifiedProperties();
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ControllerHandDataSource dataSource = (ControllerHandDataSource)target;
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HandJointsAutoPopulatorHelper.InitializeCollection(_jointsProperty);
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if (GUILayout.Button("Auto Map Joints"))
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{
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AutoMapJoints(dataSource);
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EditorUtility.SetDirty(dataSource);
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EditorSceneManager.MarkSceneDirty(dataSource.gameObject.scene);
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}
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HandJointsAutoPopulatorHelper.DisplayJoints(_jointsProperty);
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serializedObject.ApplyModifiedProperties();
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}
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private void AutoMapJoints(ControllerHandDataSource dataSource)
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{
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Transform rootTransform = dataSource.transform;
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if (_rootProperty.objectReferenceValue is Transform customRoot)
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{
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rootTransform = customRoot;
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}
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HandJointsAutoPopulatorHelper.AutoMapJoints(_jointsProperty, rootTransform);
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}
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}
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}
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