VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction.ovr/Runtime/Scripts/Body/Input/FromOVRBodyDataSource.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

146 lines
4.8 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Meta.XR.Util;
using UnityEngine;
using Oculus.Interaction.Input;
namespace Oculus.Interaction.Body.Input
{
using static OVRPlugin;
using IOVRSkeletonDataProvider = OVRSkeleton.IOVRSkeletonDataProvider;
[Feature(Feature.Interaction)]
public class FromOVRBodyDataSource : DataSource<BodyDataAsset>
{
[Header("OVR Data Source")]
[SerializeField, Interface(typeof(IOVRSkeletonDataProvider))]
private UnityEngine.Object _dataProvider;
private IOVRSkeletonDataProvider DataProvider;
[SerializeField, Interface(typeof(IOVRCameraRigRef))]
private UnityEngine.Object _cameraRigRef;
private IOVRCameraRigRef CameraRigRef;
[SerializeField]
private bool _processLateUpdates = false;
protected override BodyDataAsset DataAsset => _bodyDataAsset;
private readonly BodyDataAsset _bodyDataAsset = new BodyDataAsset();
private OVRSkeletonMapping _mapping;
private static BodyJointSet GetJointSet(IOVRSkeletonDataProvider provider)
{
return provider.GetSkeletonType() switch
{
OVRSkeleton.SkeletonType.Body => OVRPlugin.BodyJointSet.UpperBody,
OVRSkeleton.SkeletonType.FullBody => OVRPlugin.BodyJointSet.FullBody,
_ => OVRPlugin.BodyJointSet.None,
};
}
protected void Awake()
{
CameraRigRef = _cameraRigRef as IOVRCameraRigRef;
DataProvider = _dataProvider as IOVRSkeletonDataProvider;
}
protected override void Start()
{
base.Start();
this.AssertField(DataProvider, nameof(DataProvider));
this.AssertField(CameraRigRef, nameof(CameraRigRef));
_mapping = new OVRSkeletonMapping(GetJointSet(DataProvider));
_bodyDataAsset.SkeletonMapping = _mapping;
}
protected override void OnEnable()
{
base.OnEnable();
if (_started)
{
CameraRigRef.WhenInputDataDirtied += HandleInputDataDirtied;
}
}
protected override void OnDisable()
{
if (_started)
{
CameraRigRef.WhenInputDataDirtied -= HandleInputDataDirtied;
}
base.OnDisable();
}
private void HandleInputDataDirtied(bool isLateUpdate)
{
if (isLateUpdate && !_processLateUpdates)
{
return;
}
MarkInputDataRequiresUpdate();
}
protected override void UpdateData()
{
var data = DataProvider.GetSkeletonPoseData();
if (!data.IsDataValid)
{
return;
}
_bodyDataAsset.SkeletonMapping = _mapping;
_bodyDataAsset.IsDataHighConfidence = data.IsDataHighConfidence;
_bodyDataAsset.IsDataValid = data.IsDataValid;
_bodyDataAsset.SkeletonChangedCount = data.SkeletonChangedCount;
_bodyDataAsset.RootScale = data.RootScale;
_bodyDataAsset.Root = new Pose()
{
position = data.RootPose.Position.FromFlippedZVector3f(),
rotation = data.RootPose.Orientation.FromFlippedZQuatf()
};
foreach (var jointId in _mapping.Joints)
{
Pose pose = default(Pose);
if (_mapping.TryGetSourceJointId(jointId, out OVRPlugin.BoneId boneId))
{
int index = (int)boneId;
pose = new Pose()
{
rotation = float.IsNaN(data.BoneRotations[index].w)
? default(Quaternion)
: data.BoneRotations[index].FromFlippedZQuatf(),
position = data.BoneTranslations[index].FromFlippedZVector3f()
};
}
_bodyDataAsset.JointPoses[(int)jointId] =
PoseUtils.Delta(_bodyDataAsset.Root, pose);
}
}
}
}