88 lines
3.1 KiB
C#
88 lines
3.1 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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using UnityEngine.UI;
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/// <summary>
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/// This is a simple script for running the "Simultaneous Hands And Controllers" sample.
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/// </summary>
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/// <remarks>
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/// The sample is extremely straightforward: when the enabled button is pressed,
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/// <see cref="OVRInput.EnableSimultaneousHandsAndControllers"/> is invoked such that simultaneous
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/// hand and controller usage becomes feasible; correspondingly,
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/// <see cref="OVRInput.DisableSimultaneousHandsAndControllers"/> when the disable button is pressed.
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/// The sample also populates display text with the string representation of the currently active
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/// <see cref="OVRInput.Controller"/>.
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/// </remarks>
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[DisallowMultipleComponent]
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public class OVRSimultaneousHandsAndControllersSample : MonoBehaviour
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{
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[SerializeField]
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private Button enableButton;
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[SerializeField]
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private Button disableButton;
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/// <summary>
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/// The text asset using which the string representation of the currently active
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/// <see cref="OVRInput.Controller"/> will be displayed.
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/// </summary>
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/// <remarks>
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/// This field can be set or modified programmatically; however, leaving it null during an update
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/// is unsupported and will cause errors.
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/// </remarks>
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[SerializeField]
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public Text displayText;
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private void Update()
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{
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displayText.text = OVRInput.GetActiveController().ToString();
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}
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/// <summary>
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/// Enables simultaneous hands and controllers, disables the enable button, and enables the
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/// disable button.
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/// </summary>
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/// <remarks>
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/// This method is intended to be invoked in response to a press on the enable button.
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/// </remarks>
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public void EnableSimultaneousHandsAndControllers()
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{
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OVRInput.EnableSimultaneousHandsAndControllers();
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enableButton.interactable = false;
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disableButton.interactable = true;
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}
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/// <summary>
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/// Disables simultaneous hands and controllers, enables the enable button, and disables the
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/// disable button.
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/// </summary>
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/// <remarks>
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/// This method is intended to be invoked in response to a press on the enable button.
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/// </remarks>
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public void DisableSimultaneousHandsAndControllers()
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{
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OVRInput.DisableSimultaneousHandsAndControllers();
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enableButton.interactable = true;
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disableButton.interactable = false;
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}
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}
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