135 lines
4.0 KiB
C#
135 lines
4.0 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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using UnityEngine.UI;
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using Vector3 = UnityEngine.Vector3;
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using UnityEngine.EventSystems;
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/// <summary>
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/// This script runs the "HandTrackingWideMotionMode" scene in the Core SDK samples. It is an example of how to
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/// turn the Wide Motion Mode on and off in <see cref="OVRManager"/> as well as showing the impact that this feature
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/// has on hand tracking behavior.
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/// </summary>
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[DisallowMultipleComponent]
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[HelpURL("https://developer.oculus.com/documentation/unity/unity-wide-motion-mode/")]
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public class OVRHandTrackingWideMotionModeSample : MonoBehaviour
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{
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/// <summary>
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/// The toggle used to turn Wide Motion Mode on and off.
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/// </summary>
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[SerializeField]
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public Toggle fusionToggle;
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[SerializeField]
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private LineRenderer leftLinePointer;
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[SerializeField]
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private LineRenderer rightLinePointer;
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[SerializeField]
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private OVRHand handLeft;
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[SerializeField]
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private OVRHand handRight;
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[SerializeField]
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private OVRInputModule inputModule;
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void OnEnable()
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{
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fusionToggle.onValueChanged.AddListener(OnFusionToggleChanged);
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}
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void OnDisable()
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{
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fusionToggle.onValueChanged.RemoveListener(OnFusionToggleChanged);
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}
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private void Update()
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{
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UpdateLineRenderer();
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}
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private void UpdateLineRenderer()
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{
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leftLinePointer.enabled = false;
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rightLinePointer.enabled = false;
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UpdateLineRendererForHand(false);
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UpdateLineRendererForHand(true);
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}
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private void UpdateLineRendererForHand(bool isLeft)
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{
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Transform inputTransform = null;
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if (isLeft)
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{
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if (handLeft != null && handLeft.IsPointerPoseValid)
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{
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inputTransform = handLeft.PointerPose;
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if (handLeft.GetFingerIsPinching(OVRHand.HandFinger.Index))
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{
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inputModule.rayTransform = inputTransform;
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}
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}
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else
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{
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inputTransform = null;
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}
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}
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else
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{
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if (handRight != null && handRight.IsPointerPoseValid)
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{
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inputTransform = handRight.PointerPose;
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if (handRight.GetFingerIsPinching(OVRHand.HandFinger.Index))
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{
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inputModule.rayTransform = inputTransform;
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}
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}
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else
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{
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inputTransform = null;
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}
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inputTransform = (handRight != null && handRight.IsPointerPoseValid)
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? handRight.PointerPose
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: null;
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}
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if (inputTransform == null)
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{
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return;
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}
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var inputPosition = inputTransform.position;
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LineRenderer linePointer = (isLeft) ? leftLinePointer : rightLinePointer;
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var ray = new Ray(inputPosition, inputTransform.rotation * Vector3.forward);
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linePointer.enabled = true;
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linePointer.SetPosition(0, inputTransform.position + ray.direction * 0.05f);
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linePointer.SetPosition(1, inputPosition + ray.direction * 2.5f);
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}
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private void OnFusionToggleChanged(bool newValue)
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{
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OVRManager.instance.wideMotionModeHandPosesEnabled = newValue;
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}
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}
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