80 lines
2.5 KiB
C#
80 lines
2.5 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Rendering;
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[RequireComponent(typeof(AudioSource))]
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public class RepeatSound : MonoBehaviour
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{
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public AudioClip[] clips;
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public float repeatRate = 2.0f;
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public float repeatRateRandomization = 0.0f;
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public float pitchRandomizationSemitones = 1.0f;
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public float volumeRandomizationDb = 3.0f;
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public bool noRepeat = true;
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private AudioSource source;
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private float timer = 0.0f;
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private int clipIndexPrev = 0;
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private float repeatPeriod = 0.0f;
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void Start()
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{
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source = GetComponent<AudioSource>();
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}
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void Update()
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{
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timer += Time.deltaTime;
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if (timer > repeatPeriod)
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{
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timer = 0.0f;
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int clipIndex = 0;
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if (noRepeat)
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{
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clipIndex = Random.Range(0, clips.Length - 1);
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if (clipIndex >= clipIndexPrev)
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{
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++clipIndex;
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}
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}
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else
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{
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clipIndex = Random.Range(0, clips.Length);
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}
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clipIndexPrev = clipIndex;
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source.clip = clips[clipIndex];
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float pitchSemitones = Random.Range(-pitchRandomizationSemitones / 2, pitchRandomizationSemitones / 2);
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source.pitch = Mathf.Pow(2, pitchSemitones / 12);
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float volumeDb = Random.Range(-volumeRandomizationDb, 0.0f);
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source.volume = Mathf.Pow(10.0f, volumeDb / 20.0f);
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source.Play();
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float newRepeatRate = repeatRate + Random.Range(-repeatRateRandomization / 2, repeatRateRandomization / 2);
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repeatPeriod = 1.0f / newRepeatRate;
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}
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}
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}
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