VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.mrutilitykit/Editor/SpaceMapGPUEditor.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

38 lines
1.3 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Meta.XR.MRUtilityKit;
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(SpaceMapGPU))]
public class SpaceMapGPUEditor : Editor
{
public override void OnInspectorGUI()
{
EditorGUILayout.HelpBox($"For best performance, do not use larger textures than 512x512.{System.Environment.NewLine}{System.Environment.NewLine}Alternatively you can disable updates per Frame, so it will just capture at startup.", MessageType.Info);
GUILayout.Space(16);
base.OnInspectorGUI();
}
}