38 lines
1.3 KiB
C#
38 lines
1.3 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using Meta.XR.MRUtilityKit;
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using UnityEngine;
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using UnityEditor;
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[CustomEditor(typeof(SpaceMapGPU))]
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public class SpaceMapGPUEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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EditorGUILayout.HelpBox($"For best performance, do not use larger textures than 512x512.{System.Environment.NewLine}{System.Environment.NewLine}Alternatively you can disable updates per Frame, so it will just capture at startup.", MessageType.Info);
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GUILayout.Space(16);
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base.OnInspectorGUI();
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}
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}
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