VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.unity.shadergraph/Editor/Data/Legacy/VisualEffectMasterNode1.cs
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2025-09-08 11:13:29 +03:00

14 lines
323 B
C#

using System;
using System.Collections.Generic;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph.Legacy
{
[FormerName("UnityEditor.ShaderGraph.VfxMasterNode")]
class VisualEffectMasterNode1 : AbstractMaterialNode, IMasterNode1
{
public bool m_Lit;
public bool m_AlphaTest;
}
}