VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainDetailLitInput.hlsl
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2025-09-08 11:13:29 +03:00

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HLSL

#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
TEXTURE2D(_MainTex); SAMPLER(sampler_MainTex);
float4 _MainTex_ST;