VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.unity.performance.profile-analyzer/Editor/ThreadFrameTime.cs
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2025-09-08 11:13:29 +03:00

25 lines
553 B
C#

using System;
namespace UnityEditor.Performance.ProfileAnalyzer
{
[Serializable]
internal struct ThreadFrameTime : IComparable<ThreadFrameTime>
{
public int frameIndex;
public float ms;
public float msIdle;
public ThreadFrameTime(int index, float msTime, float msTimeIdle)
{
frameIndex = index;
ms = msTime;
msIdle = msTimeIdle;
}
public int CompareTo(ThreadFrameTime other)
{
return ms.CompareTo(other.ms);
}
}
}