VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.unity.learn.iet-framework/Editor/InternalBridge/LocalizationDatabaseProxy.cs
IonutMocanu 48cccc22ad Main2
2025-09-08 11:13:29 +03:00

34 lines
954 B
C#

using UnityEngine;
using UnityEditor;
namespace Unity.Tutorials.Core.Editor
{
/// <summary>
/// Proxy class for accessing UnityEditor.LocalizationDatabase.
/// </summary>
internal class LocalizationDatabaseProxy
{
/// <summary>
/// Is Editor Localization enabled.
/// </summary>
public static bool enableEditorLocalization
{
get => LocalizationDatabase.enableEditorLocalization;
set => LocalizationDatabase.enableEditorLocalization = value;
}
/// <summary>
/// Returns the current Editor language.
/// </summary>
public static SystemLanguage currentEditorLanguage => LocalizationDatabase.currentEditorLanguage;
/// <summary>
/// Clears the localization table cache
/// </summary>
public static void ClearLocalizationCache()
{
UnityEditor.L10n.ClearCache();
}
}
}