VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.unity.inputsystem/InputSystem/Plugins/UI/NavigationModel.cs
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2025-09-08 11:13:29 +03:00

28 lines
598 B
C#

#if UNITY_INPUT_SYSTEM_ENABLE_UI
using UnityEngine.EventSystems;
namespace UnityEngine.InputSystem.UI
{
internal struct NavigationModel
{
public Vector2 move;
public int consecutiveMoveCount;
public MoveDirection lastMoveDirection;
public float lastMoveTime;
public AxisEventData eventData;
public InputDevice device;
public void Reset()
{
move = Vector2.zero;
}
}
internal struct SubmitCancelModel
{
public BaseEventData eventData;
public InputDevice device;
}
}
#endif