VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.voice/Scripts/Editor/Upgrade/WitUpgrader.cs
IonutMocanu 48cccc22ad Main2
2025-09-08 11:13:29 +03:00

56 lines
2.0 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Meta.WitAi;
using UnityEditor;
using UnityEngine;
namespace Oculus.Voice.Upgrade
{
[CustomEditor(typeof(Wit), false)]
public class WitUpgrader : Editor
{
class Styles
{
public static GUIContent upgrade = new GUIContent("Upgrade to App Voice Experience",
"This will replace your Wit object with a comparable component from the Voice SDK.");
}
public override void OnInspectorGUI()
{
var wit = (Wit)target;
if (!wit.GetComponent<AppVoiceExperience>())
{
base.OnInspectorGUI();
if (!Application.isPlaying && GUILayout.Button(Styles.upgrade))
{
var voiceService = wit.gameObject.AddComponent<AppVoiceExperience>();
voiceService.VoiceEvents = wit.VoiceEvents;
voiceService.RuntimeConfiguration = wit.RuntimeConfiguration;
var voiceServiceSerializedObject = new SerializedObject(voiceService);
voiceServiceSerializedObject.ApplyModifiedProperties();
DestroyImmediate(wit);
}
}
}
}
}