34 lines
1.2 KiB
Plaintext
34 lines
1.2 KiB
Plaintext
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!114 &11400000
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: a0e3df96a2504a0085121315689deb30, type: 3}
|
|
m_Name: Shapes with Conduit - Sample
|
|
m_EditorClassIdentifier:
|
|
title: Shapes with Conduit Sample
|
|
description: 'This demo showcases the capabilities of the Voice SDK in recognizing
|
|
voice commands and translating them into actions within a 2D scene using Conduit
|
|
to trigger methods directly with [MatchIntent] annotations.
|
|
|
|
|
|
It is best
|
|
used in play mode in the editor so you can see how voice commands are processed
|
|
in real time.
|
|
|
|
|
|
In this demo, users can activate and say the name of a shape
|
|
and the color you would like it to change to. For example, "Make the Cube Red"'
|
|
tileImage: {fileID: 2800000, guid: 50d3d6b80001a124e80bddda429f963c, type: 3}
|
|
screenshot: {fileID: 0}
|
|
sceneReference: {fileID: 102900000, guid: 5aa24c94acb775043bd5c44d48c21d68, type: 3}
|
|
packageSampleName: Shapes with Conduit
|
|
sampleSetId: Voice SDK Samples
|
|
priority: 1
|