57 lines
2.5 KiB
C#
57 lines
2.5 KiB
C#
// This file was @generated with LibOVRPlatform/codegen/main. Do not modify it!
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namespace Oculus.Platform
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{
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using System;
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using System.Collections;
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using Oculus.Platform.Models;
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using System.Collections.Generic;
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using UnityEngine;
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/// The voip_options configuration is used to specify additional settings for
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/// the VoIP transmission for a Models.User. It consists of two primary options
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/// which include using DTX for transmission and setting a maxmimum bitrate for
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/// the network connection. You can read more about VoIP
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/// [here](https://developer.oculus.com/documentation/unity/ps-parties/#voip-
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/// options).
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public class VoipOptions {
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/// Creates a new instance of ::VoipOptions which is used to customize the option flow. It returns a handle to the newly created options object, which can be used to set various properties for the options.
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public VoipOptions() {
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Handle = CAPI.ovr_VoipOptions_Create();
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}
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/// Sets the maximum average bitrate the audio codec should use. Higher
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/// bitrates will increase audio quality at the expense of increased network
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/// usage. Use a lower bitrate if you think the quality is good but the network
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/// usage is too much. Use a higher bitrate if you think the quality is bad and
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/// you can afford to have a large streaming bitrate.
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public void SetBitrateForNewConnections(VoipBitrate value) {
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CAPI.ovr_VoipOptions_SetBitrateForNewConnections(Handle, value);
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}
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/// Set the opus codec to use discontinous transmission (DTX). DTX only
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/// transmits data when a person is speaking. Setting this to
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/// VoipDtxState.Enabled takes advantage of the fact that in a two-way
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/// converstation each individual speaks for less than half the time. Enabling
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/// DTX will conserve battery power and reduce transmission rate when a pause
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/// in the voice chat is detected.
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public void SetCreateNewConnectionUseDtx(VoipDtxState value) {
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CAPI.ovr_VoipOptions_SetCreateNewConnectionUseDtx(Handle, value);
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}
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/// This operator allows you to pass an instance of the ::VoipOptions class to native C code as an IntPtr. The operator returns the handle of the options object, or IntPtr.Zero if the object is null.
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public static explicit operator IntPtr(VoipOptions options) {
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return options != null ? options.Handle : IntPtr.Zero;
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}
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/// Destroys an existing instance of the ::VoipOptions and frees up memory when you're done using it.
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~VoipOptions() {
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CAPI.ovr_VoipOptions_Destroy(Handle);
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}
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IntPtr Handle;
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}
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}
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