VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.platform/Scripts/RosterOptions.cs
IonutMocanu 48cccc22ad Main2
2025-09-08 11:13:29 +03:00

48 lines
1.9 KiB
C#

// This file was @generated with LibOVRPlatform/codegen/main. Do not modify it!
namespace Oculus.Platform
{
using System;
using System.Collections;
using Oculus.Platform.Models;
using System.Collections.Generic;
using UnityEngine;
/// The roster option, to be passed into GroupPresence.LaunchRosterPanel()
/// which is used to launch the panel displaying the current users in the
/// roster/party. You can read more about rosters in our
/// [docs](https://developer.oculus.com/documentation/unity/ps-roster/).
public class RosterOptions {
/// Creates a new instance of ::RosterOptions which is used to customize the option flow. It returns a handle to the newly created options object, which can be used to set various properties for the options.
public RosterOptions() {
Handle = CAPI.ovr_RosterOptions_Create();
}
/// Passing in these users will add them to the invitable users list. From the
/// GroupPresence.LaunchRosterPanel(), the Models.User can open the invite
/// list, where the suggested users will be added.
public void AddSuggestedUser(UInt64 userID) {
CAPI.ovr_RosterOptions_AddSuggestedUser(Handle, userID);
}
/// This method clears the SuggestedUsers options associated with this instance, and the instance will be in its default state.
public void ClearSuggestedUsers() {
CAPI.ovr_RosterOptions_ClearSuggestedUsers(Handle);
}
/// This operator allows you to pass an instance of the ::RosterOptions class to native C code as an IntPtr. The operator returns the handle of the options object, or IntPtr.Zero if the object is null.
public static explicit operator IntPtr(RosterOptions options) {
return options != null ? options.Handle : IntPtr.Zero;
}
/// Destroys an existing instance of the ::RosterOptions and frees up memory when you're done using it.
~RosterOptions() {
CAPI.ovr_RosterOptions_Destroy(Handle);
}
IntPtr Handle;
}
}