VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.platform/Scripts/Request.cs
IonutMocanu 48cccc22ad Main2
2025-09-08 11:13:29 +03:00

148 lines
4.5 KiB
C#

#if OVR_PLATFORM_ASYNC_MESSAGES
using System.Threading.Tasks;
#endif
using UnityEngine;
namespace Oculus.Platform
{
/// This Request class provides a set of tools and services for developing VR applications.
/// It represents a request made to the Oculus Platform, such as a request to initialize the platform or to retrieve user data.
public sealed class Request<T> : Request
{
#if OVR_PLATFORM_ASYNC_MESSAGES
private TaskCompletionSource<Message<T>> tcs_ = null;
#endif
private Message<T>.Callback callback_ = null;
public Request(ulong requestID) : base(requestID)
{
}
/// This function takes a callback function as a parameter and attaches it to the request. When the request is completed, the callback function will be called with the result of the request.
public Request<T> OnComplete(Message<T>.Callback callback)
{
if (callback_ != null)
{
throw new UnityException("Attempted to attach multiple handlers to a Request. This is not allowed.");
}
#if OVR_PLATFORM_ASYNC_MESSAGES
if (tcs_ != null)
{
throw new UnityException("Attempted to attach multiple handlers to a Request. This is not allowed.");
}
#endif
callback_ = callback;
Callback.AddRequest(this);
return this;
}
#if OVR_PLATFORM_ASYNC_MESSAGES
new public async Task<Message<T>> Gen()
{
if (callback_ != null || tcs_ != null)
{
throw new UnityException("Attempted to attach multiple handlers to a Request. This is not allowed.");
}
tcs_ = new TaskCompletionSource<Message<T>>();
Callback.AddRequest(this);
return await tcs_.Task;
}
#endif
/// This function is called when a message is received from the Oculus Platform in response to the request.
/// It takes a Message object as a parameter, which contains the result of the request.
override public void HandleMessage(Message msg)
{
if (!(msg is Message<T>))
{
Debug.LogError("Unable to handle message: " + msg.GetType());
return;
}
#if OVR_PLATFORM_ASYNC_MESSAGES
if (tcs_ != null)
{
tcs_.SetResult( (Message<T>)msg);
return;
}
#endif
if (callback_ != null)
{
callback_((Message<T>)msg);
return;
}
throw new UnityException("Request with no handler. This should never happen.");
}
}
public class Request
{
#if OVR_PLATFORM_ASYNC_MESSAGES
private TaskCompletionSource<Message> tcs_;
#endif
private Message.Callback callback_;
public Request(ulong requestID)
{
this.RequestID = requestID;
}
/// It is a public property of the Request class that represents the unique identifier for a request. It can be used to identify and track requests.
public ulong RequestID { get; set; }
public Request OnComplete(Message.Callback callback)
{
callback_ = callback;
Callback.AddRequest(this);
return this;
}
#if OVR_PLATFORM_ASYNC_MESSAGES
public async Task<Message> Gen() {
tcs_ = new TaskCompletionSource<Message>();
Callback.AddRequest(this);
return await tcs_.Task;
}
#endif
/// It is called when a message is received in response to a request made by the application.
virtual public void HandleMessage(Message msg)
{
#if OVR_PLATFORM_ASYNC_MESSAGES
if (tcs_ != null)
{
tcs_.SetResult(msg);
return;
}
#endif
if (callback_ != null)
{
callback_(msg);
return;
}
throw new UnityException("Request with no handler. This should never happen.");
}
/**
* This will run callbacks on all messages that returned from the server.
* If too many message are coming back at once, then a limit can be passed in
* as an arg to limit the number of messages to run callbacks on at a time
*/
public static void RunCallbacks(uint limit = 0)
{
// default of 0 will run callbacks on all messages on the queue
if (limit == 0)
{
Callback.RunCallbacks();
}
else
{
Callback.RunLimitedCallbacks(limit);
}
}
}
}