49 lines
1.9 KiB
C#
49 lines
1.9 KiB
C#
// This file was @generated with LibOVRPlatform/codegen/main. Do not modify it!
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namespace Oculus.Platform.Models
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{
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using System;
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using System.Collections;
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using Oculus.Platform.Models;
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using System.Collections.Generic;
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using UnityEngine;
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/// The value is used in the [VoIP
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/// system](https://developer.oculus.com/documentation/unity/ps-parties/#voip-
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/// options). The value determines how much the audio volume is reduced as the
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/// distance between players increases. This helps to create a more immersive
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/// experience by making distant players' voices sound fainter.
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public class NetSyncVoipAttenuationValue
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{
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/// fall-off value in decibel
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public readonly float Decibels;
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/// The starting distance of the attenuation value. As the distance between
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/// players increases, the audio volumn is reduced.
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public readonly float Distance;
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public NetSyncVoipAttenuationValue(IntPtr o)
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{
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Decibels = CAPI.ovr_NetSyncVoipAttenuationValue_GetDecibels(o);
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Distance = CAPI.ovr_NetSyncVoipAttenuationValue_GetDistance(o);
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}
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}
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/// Represents a paginated list of Models.NetSyncVoipAttenuationValue elements.
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/// It allows you to easily access and manipulate the elements in the paginated
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/// list, such as the size of the list and if there is a next page of elements
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/// available.
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public class NetSyncVoipAttenuationValueList : DeserializableList<NetSyncVoipAttenuationValue> {
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/// Instantiates a C# wrapper class that wraps a native list by pointer. Used internally by Platform SDK to wrap the list.
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public NetSyncVoipAttenuationValueList(IntPtr a) {
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var count = (int)CAPI.ovr_NetSyncVoipAttenuationValueArray_GetSize(a);
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_Data = new List<NetSyncVoipAttenuationValue>(count);
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for (int i = 0; i < count; i++) {
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_Data.Add(new NetSyncVoipAttenuationValue(CAPI.ovr_NetSyncVoipAttenuationValueArray_GetElement(a, (UIntPtr)i)));
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}
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}
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}
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}
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