VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.platform/Scripts/Models/Leaderboard.cs
IonutMocanu 48cccc22ad Main2
2025-09-08 11:13:29 +03:00

66 lines
2.4 KiB
C#

// This file was @generated with LibOVRPlatform/codegen/main. Do not modify it!
#pragma warning disable 0618
namespace Oculus.Platform.Models
{
using System;
using System.Collections;
using Oculus.Platform.Models;
using System.Collections.Generic;
using UnityEngine;
/// Leaderboards provide a way for a game to keep track of players and their
/// scores in relation to other. The leaderboard object contains information
/// about this leaderboard ID, API name and destination. Lean more about
/// [leaderboard](https://developer.oculus.com/documentation/unity/ps-
/// leaderboards/) on our website.
public class Leaderboard
{
/// The API name of this leaderboard. This is a unique string that your
/// application will refer to this leaderboard in your app code.
public readonly string ApiName;
/// An optional deep link Models.Destination, which means when a user clicks on
/// the leaderboard, they will be taken to this in-app destination.
// May be null. Check before using.
public readonly Destination DestinationOptional;
[Obsolete("Deprecated in favor of DestinationOptional")]
public readonly Destination Destination;
/// The generated GUID of this leaderboard.
public readonly UInt64 ID;
public Leaderboard(IntPtr o)
{
ApiName = CAPI.ovr_Leaderboard_GetApiName(o);
{
var pointer = CAPI.ovr_Leaderboard_GetDestination(o);
Destination = new Destination(pointer);
if (pointer == IntPtr.Zero) {
DestinationOptional = null;
} else {
DestinationOptional = Destination;
}
}
ID = CAPI.ovr_Leaderboard_GetID(o);
}
}
/// Represents a paginated list of Models.Leaderboard elements. It allows you
/// to easily access and manipulate the elements in the paginated list, such as
/// the size of the list and if there is a next page of elements available.
public class LeaderboardList : DeserializableList<Leaderboard> {
/// Instantiates a C# wrapper class that wraps a native list by pointer. Used internally by Platform SDK to wrap the list.
public LeaderboardList(IntPtr a) {
var count = (int)CAPI.ovr_LeaderboardArray_GetSize(a);
_Data = new List<Leaderboard>(count);
for (int i = 0; i < count; i++) {
_Data.Add(new Leaderboard(CAPI.ovr_LeaderboardArray_GetElement(a, (UIntPtr)i)));
}
_NextUrl = CAPI.ovr_LeaderboardArray_GetNextUrl(a);
}
}
}