VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.platform/Scripts/Models/BlockedUser.cs
IonutMocanu 48cccc22ad Main2
2025-09-08 11:13:29 +03:00

44 lines
1.5 KiB
C#

// This file was @generated with LibOVRPlatform/codegen/main. Do not modify it!
namespace Oculus.Platform.Models
{
using System;
using System.Collections;
using Oculus.Platform.Models;
using System.Collections.Generic;
using UnityEngine;
/// It contains an array of users who have been blocked by the logged in user.
/// You can't follow, be followed, invited, or searched by a blocked user. It
/// can be retrieved using Users.GetBlockedUsers().
public class BlockedUser
{
/// It represents the user ID that has been blocked by the logged in user. It
/// is a type of ID and can be retrieved using User#ID.
public readonly UInt64 Id;
public BlockedUser(IntPtr o)
{
Id = CAPI.ovr_BlockedUser_GetId(o);
}
}
/// Represents a paginated list of Models.BlockedUser elements. It allows you
/// to easily access and manipulate the elements in the paginated list, such as
/// the size of the list and if there is a next page of elements available.
public class BlockedUserList : DeserializableList<BlockedUser> {
/// Instantiates a C# wrapper class that wraps a native list by pointer. Used internally by Platform SDK to wrap the list.
public BlockedUserList(IntPtr a) {
var count = (int)CAPI.ovr_BlockedUserArray_GetSize(a);
_Data = new List<BlockedUser>(count);
for (int i = 0; i < count; i++) {
_Data.Add(new BlockedUser(CAPI.ovr_BlockedUserArray_GetElement(a, (UIntPtr)i)));
}
_NextUrl = CAPI.ovr_BlockedUserArray_GetNextUrl(a);
}
}
}