VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.platform/Scripts/Models/AchievementProgress.cs
IonutMocanu 48cccc22ad Main2
2025-09-08 11:13:29 +03:00

62 lines
2.6 KiB
C#

// This file was @generated with LibOVRPlatform/codegen/main. Do not modify it!
namespace Oculus.Platform.Models
{
using System;
using System.Collections;
using Oculus.Platform.Models;
using System.Collections.Generic;
using UnityEngine;
/// The unlock progress of a particular achievement can be retrieved using
/// Achievements.GetAllProgress(). It can be used to display the progress of
/// each achievement in your game. See the following
/// [link](https://developer.oculus.com/documentation/unity/ps-achievements/)
/// for more information.
public class AchievementProgress
{
/// If the type of the achievement is AchievementType.Bitfield it represents
/// the current bitfield state that the achievement has reached.
public readonly string Bitfield;
/// If the type of the achievement is AchievementType.Count, it represents the
/// current counter state that the achievement has reached.
public readonly ulong Count;
/// If the user has already unlocked this achievement.
public readonly bool IsUnlocked;
/// The unique string that you use to reference the achievement in your app, as
/// specified in the developer dashboard. It can be retrieved using
/// AchievementDefinition#Name.
public readonly string Name;
/// If the achievement is unlocked, the time when it was unlocked.
public readonly DateTime UnlockTime;
public AchievementProgress(IntPtr o)
{
Bitfield = CAPI.ovr_AchievementProgress_GetBitfield(o);
Count = CAPI.ovr_AchievementProgress_GetCount(o);
IsUnlocked = CAPI.ovr_AchievementProgress_GetIsUnlocked(o);
Name = CAPI.ovr_AchievementProgress_GetName(o);
UnlockTime = CAPI.ovr_AchievementProgress_GetUnlockTime(o);
}
}
/// Represents a paginated list of Models.AchievementProgress elements. It
/// allows you to easily access and manipulate the elements in the paginated
/// list, such as the size of the list and if there is a next page of elements
/// available.
public class AchievementProgressList : DeserializableList<AchievementProgress> {
/// Instantiates a C# wrapper class that wraps a native list by pointer. Used internally by Platform SDK to wrap the list.
public AchievementProgressList(IntPtr a) {
var count = (int)CAPI.ovr_AchievementProgressArray_GetSize(a);
_Data = new List<AchievementProgress>(count);
for (int i = 0; i < count; i++) {
_Data.Add(new AchievementProgress(CAPI.ovr_AchievementProgressArray_GetElement(a, (UIntPtr)i)));
}
_NextUrl = CAPI.ovr_AchievementProgressArray_GetNextUrl(a);
}
}
}