VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.platform/Scripts/ChallengeVisibility.cs
IonutMocanu 48cccc22ad Main2
2025-09-08 11:13:29 +03:00

42 lines
1.6 KiB
C#

// This file was @generated with LibOVRPlatform/codegen/main. Do not modify it!
namespace Oculus.Platform
{
using Description = System.ComponentModel.DescriptionAttribute;
/// The visibility of the challenge. A challenge may be invite-only, public, or
/// private. The visibility setting determines who can see and participate in
/// the challenge. See more details of Challenges in
/// [here](https://developer.oculus.com/documentation/unity/ps-challenges/).
public enum ChallengeVisibility : int
{
[Description("UNKNOWN")]
Unknown,
/// Only those invited can participate in it. Everyone can see it, but only
/// those with an invitation can joinand participate in the challenge. This
/// setting is useful for challenges that are meant to be exclusive or for a
/// specific group of people.
[Description("INVITE_ONLY")]
InviteOnly,
/// Everyone can participate and see this challenge. This setting makes the
/// challenge open to anyone who wants to join, and everyone can see the
/// challenge details and progress. This setting is useful for challenges that
/// are meant to be open and inclusive.
[Description("PUBLIC")]
Public,
/// Only those invited can participate and see this challenge. This setting
/// makes the challenge invisible to everyone except those who have been
/// explicitly invited. Only those with an invitation can see the challenge
/// details and progress, and only they can participate. This setting is useful
/// for challenges that are meant to be highly exclusive or confidential.
[Description("PRIVATE")]
Private,
}
}