42 lines
1.6 KiB
C#
42 lines
1.6 KiB
C#
// This file was @generated with LibOVRPlatform/codegen/main. Do not modify it!
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namespace Oculus.Platform
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{
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using Description = System.ComponentModel.DescriptionAttribute;
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/// The visibility of the challenge. A challenge may be invite-only, public, or
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/// private. The visibility setting determines who can see and participate in
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/// the challenge. See more details of Challenges in
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/// [here](https://developer.oculus.com/documentation/unity/ps-challenges/).
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public enum ChallengeVisibility : int
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{
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[Description("UNKNOWN")]
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Unknown,
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/// Only those invited can participate in it. Everyone can see it, but only
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/// those with an invitation can joinand participate in the challenge. This
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/// setting is useful for challenges that are meant to be exclusive or for a
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/// specific group of people.
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[Description("INVITE_ONLY")]
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InviteOnly,
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/// Everyone can participate and see this challenge. This setting makes the
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/// challenge open to anyone who wants to join, and everyone can see the
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/// challenge details and progress. This setting is useful for challenges that
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/// are meant to be open and inclusive.
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[Description("PUBLIC")]
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Public,
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/// Only those invited can participate and see this challenge. This setting
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/// makes the challenge invisible to everyone except those who have been
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/// explicitly invited. Only those with an invitation can see the challenge
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/// details and progress, and only they can participate. This setting is useful
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/// for challenges that are meant to be highly exclusive or confidential.
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[Description("PRIVATE")]
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Private,
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}
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}
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