VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.platform/Scripts/Callback.cs
IonutMocanu 48cccc22ad Main2
2025-09-08 11:13:29 +03:00

233 lines
10 KiB
C#

namespace Oculus.Platform
{
using UnityEngine;
using System;
using System.Collections.Generic;
/// This class represents a callback function that can be used to handle messages from the platform.
/// It provides a way to register and execute callback functions for specific message types (Message.MessageType),
/// allowing developers to customize the handling of incoming messages.
public static class Callback
{
#region Notification Callbacks: Exposed through Oculus.Platform.Platform
/// This method sets the callback function for a specific notification message type.
/// It takes two parameters: the type of notification message to set the callback for, and the callback function itself.
/// If the provided callback is null, it throws an exception.
/// It stores the callback function in a dictionary, using the notification message type as the key.
/// If the notification message type is Notification_GroupPresence_JoinIntentReceived,
/// it flushes the join intent notification queue by calling FlushJoinIntentNotificationQueue().
internal static void SetNotificationCallback<T>(Message.MessageType type, Message<T>.Callback callback)
{
if (callback == null)
{
throw new Exception("Cannot provide a null notification callback.");
}
notificationCallbacks[type] = new RequestCallback<T>(callback);
if (type == Message.MessageType.Notification_GroupPresence_JoinIntentReceived)
{
FlushJoinIntentNotificationQueue();
}
}
/// This method sets the callback function for a specific notification message type.
/// It takes two parameters: the type of notification message to set the callback for, and the callback function itself.
/// If the provided callback is null, it throws an exception.
/// It stores the callback function in a dictionary, using the notification message type as the key.
internal static void SetNotificationCallback(Message.MessageType type, Message.Callback callback)
{
if (callback == null)
{
throw new Exception("Cannot provide a null notification callback.");
}
notificationCallbacks[type] = new RequestCallback(callback);
}
#endregion
#region Adding and running request handlers
/// This method adds a request to the mapping of callbacks.
/// It takes one parameter: the request to be added.
/// If the request ID is 0, it means an early out error happened in the C SDK and the request is not added to the mapping.
/// An error message is logged in this case.
internal static void AddRequest(Request request)
{
if (request.RequestID == 0)
{
// An early out error happened in the C SDK. Do not add it to the mapping of callbacks
Debug.LogError("An unknown error occurred. Request failed.");
return;
}
requestIDsToRequests[request.RequestID] = request;
}
/// This method runs the callbacks for all pending messages.
/// It repeatedly pops a message from the message queue using Platform.Message.PopMessage() and handles it until the queue is empty.
internal static void RunCallbacks()
{
while (true)
{
var msg = Platform.Message.PopMessage();
if (msg == null)
{
break;
}
HandleMessage(msg);
}
}
/// This method runs a limited number of callbacks for pending messages.
/// It pops a message from the message queue using Platform.Message.PopMessage() and handles it up to the specified limit.
internal static void RunLimitedCallbacks(uint limit)
{
for (var i = 0; i < limit; ++i)
{
var msg = Platform.Message.PopMessage();
if (msg == null)
{
break;
}
HandleMessage(msg);
}
}
/// This method is called when the application quits.
/// It clears out all outstanding callbacks by clearing the request IDs to requests and notification callbacks dictionaries.
internal static void OnApplicationQuit()
{
// Clear out all outstanding callbacks
requestIDsToRequests.Clear();
notificationCallbacks.Clear();
}
#endregion
#region Callback Internals
private static Dictionary<ulong, Request> requestIDsToRequests = new Dictionary<ulong, Request>();
private static Dictionary<Message.MessageType, RequestCallback> notificationCallbacks =
new Dictionary<Message.MessageType, RequestCallback>();
private static bool hasRegisteredJoinIntentNotificationHandler = false;
private static Message latestPendingJoinIntentNotifications;
private static void FlushJoinIntentNotificationQueue()
{
hasRegisteredJoinIntentNotificationHandler = true;
if (latestPendingJoinIntentNotifications != null)
{
HandleMessage(latestPendingJoinIntentNotifications);
}
latestPendingJoinIntentNotifications = null;
}
/// This class represents a callback function that can be used to handle responses HandleMessage(msg) to asynchronous requests made to the platform.
/// It provides a way for developers to specify how they want to handle incoming messages, allowing them to customize the behavior of their application.
/// By using this class, developers can ensure that their application is able to handle responses to asynchronous requests in a consistent and efficient manner.
private class RequestCallback
{
private Message.Callback messageCallback;
/// This method initializes a new instance of the RequestCallback class.
/// It is used to handle asynchronous requests made to the platform.
public RequestCallback()
{
}
/// This method initializes a new instance of the RequestCallback class with a specified callback function.
/// It sets the message callback to the provided callback function, which will be executed when a response is received for the associated request.
public RequestCallback(Message.Callback callback)
{
this.messageCallback = callback;
}
/// This method handles a message by executing the associated callback function, if one is provided.
/// It checks if a message callback has been set, and if so, it calls the callback function: messageCallback(msg) with the provided message as an argument.
public virtual void HandleMessage(Message msg)
{
if (messageCallback != null)
{
messageCallback(msg);
}
}
}
/// This class represents a callback function that can be used to handle responses HandleMessage(msg) to asynchronous requests made to the platform.
/// It provides a way for developers to specify how they want to handle incoming messages, allowing them to customize the behavior of their application.
/// By using this class, developers can ensure that their application is able to handle responses to asynchronous requests in a consistent and efficient manner.
private sealed class RequestCallback<T> : RequestCallback
{
private Message<T>.Callback callback;
/// This method initializes a new instance of the RequestCallback class with a specified callback function.
/// It sets the message callback to the provided callback function, which will be executed when a response is received for the associated request.
public RequestCallback(Message<T>.Callback callback)
{
this.callback = callback;
}
/// This method handles a message by executing the associated callback function, if one is provided.
/// It checks if a message callback has been set, and if so, it calls the callback function: callback(msg) with the provided message as an argument.
public override void HandleMessage(Message msg)
{
if (callback != null)
{
if (msg is Message<T>)
{
callback((Message<T>)msg);
}
else
{
Debug.LogError("Unable to handle message: " + msg.GetType());
}
}
}
}
/// This method handles a message by executing the associated callback function.
/// It checks if a message callback has been set for the request ID, and if so, it calls the request.HandleMessage(msg) method on the corresponding request object.
/// If no callback is registered for the request ID, it checks if there is a callback handler registered for the message type and calls the callbackHolder.HandleMessage(msg) method on it.
/// If there is no callback handler registered, it checks if the message is a Join Intent notification and queues it up for processing.
internal static void HandleMessage(Message msg)
{
Request request;
if (msg.RequestID != 0 && requestIDsToRequests.TryGetValue(msg.RequestID, out request))
{
try
{
request.HandleMessage(msg);
}
finally
{
requestIDsToRequests.Remove(msg.RequestID);
}
return;
}
RequestCallback callbackHolder;
if (notificationCallbacks.TryGetValue(msg.Type, out callbackHolder))
{
callbackHolder.HandleMessage(msg);
}
// We need to queue up Join Intents because the callback runner will be called before a handler has beeen set.
else if (!hasRegisteredJoinIntentNotificationHandler &&
msg.Type == Message.MessageType.Notification_GroupPresence_JoinIntentReceived)
{
latestPendingJoinIntentNotifications = msg;
}
}
#endregion
}
}