233 lines
10 KiB
C#
233 lines
10 KiB
C#
namespace Oculus.Platform
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{
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using UnityEngine;
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using System;
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using System.Collections.Generic;
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/// This class represents a callback function that can be used to handle messages from the platform.
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/// It provides a way to register and execute callback functions for specific message types (Message.MessageType),
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/// allowing developers to customize the handling of incoming messages.
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public static class Callback
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{
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#region Notification Callbacks: Exposed through Oculus.Platform.Platform
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/// This method sets the callback function for a specific notification message type.
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/// It takes two parameters: the type of notification message to set the callback for, and the callback function itself.
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/// If the provided callback is null, it throws an exception.
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/// It stores the callback function in a dictionary, using the notification message type as the key.
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/// If the notification message type is Notification_GroupPresence_JoinIntentReceived,
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/// it flushes the join intent notification queue by calling FlushJoinIntentNotificationQueue().
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internal static void SetNotificationCallback<T>(Message.MessageType type, Message<T>.Callback callback)
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{
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if (callback == null)
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{
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throw new Exception("Cannot provide a null notification callback.");
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}
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notificationCallbacks[type] = new RequestCallback<T>(callback);
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if (type == Message.MessageType.Notification_GroupPresence_JoinIntentReceived)
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{
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FlushJoinIntentNotificationQueue();
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}
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}
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/// This method sets the callback function for a specific notification message type.
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/// It takes two parameters: the type of notification message to set the callback for, and the callback function itself.
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/// If the provided callback is null, it throws an exception.
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/// It stores the callback function in a dictionary, using the notification message type as the key.
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internal static void SetNotificationCallback(Message.MessageType type, Message.Callback callback)
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{
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if (callback == null)
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{
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throw new Exception("Cannot provide a null notification callback.");
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}
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notificationCallbacks[type] = new RequestCallback(callback);
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}
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#endregion
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#region Adding and running request handlers
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/// This method adds a request to the mapping of callbacks.
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/// It takes one parameter: the request to be added.
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/// If the request ID is 0, it means an early out error happened in the C SDK and the request is not added to the mapping.
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/// An error message is logged in this case.
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internal static void AddRequest(Request request)
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{
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if (request.RequestID == 0)
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{
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// An early out error happened in the C SDK. Do not add it to the mapping of callbacks
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Debug.LogError("An unknown error occurred. Request failed.");
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return;
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}
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requestIDsToRequests[request.RequestID] = request;
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}
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/// This method runs the callbacks for all pending messages.
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/// It repeatedly pops a message from the message queue using Platform.Message.PopMessage() and handles it until the queue is empty.
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internal static void RunCallbacks()
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{
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while (true)
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{
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var msg = Platform.Message.PopMessage();
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if (msg == null)
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{
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break;
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}
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HandleMessage(msg);
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}
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}
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/// This method runs a limited number of callbacks for pending messages.
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/// It pops a message from the message queue using Platform.Message.PopMessage() and handles it up to the specified limit.
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internal static void RunLimitedCallbacks(uint limit)
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{
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for (var i = 0; i < limit; ++i)
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{
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var msg = Platform.Message.PopMessage();
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if (msg == null)
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{
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break;
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}
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HandleMessage(msg);
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}
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}
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/// This method is called when the application quits.
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/// It clears out all outstanding callbacks by clearing the request IDs to requests and notification callbacks dictionaries.
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internal static void OnApplicationQuit()
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{
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// Clear out all outstanding callbacks
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requestIDsToRequests.Clear();
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notificationCallbacks.Clear();
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}
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#endregion
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#region Callback Internals
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private static Dictionary<ulong, Request> requestIDsToRequests = new Dictionary<ulong, Request>();
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private static Dictionary<Message.MessageType, RequestCallback> notificationCallbacks =
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new Dictionary<Message.MessageType, RequestCallback>();
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private static bool hasRegisteredJoinIntentNotificationHandler = false;
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private static Message latestPendingJoinIntentNotifications;
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private static void FlushJoinIntentNotificationQueue()
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{
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hasRegisteredJoinIntentNotificationHandler = true;
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if (latestPendingJoinIntentNotifications != null)
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{
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HandleMessage(latestPendingJoinIntentNotifications);
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}
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latestPendingJoinIntentNotifications = null;
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}
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/// This class represents a callback function that can be used to handle responses HandleMessage(msg) to asynchronous requests made to the platform.
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/// It provides a way for developers to specify how they want to handle incoming messages, allowing them to customize the behavior of their application.
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/// By using this class, developers can ensure that their application is able to handle responses to asynchronous requests in a consistent and efficient manner.
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private class RequestCallback
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{
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private Message.Callback messageCallback;
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/// This method initializes a new instance of the RequestCallback class.
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/// It is used to handle asynchronous requests made to the platform.
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public RequestCallback()
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{
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}
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/// This method initializes a new instance of the RequestCallback class with a specified callback function.
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/// It sets the message callback to the provided callback function, which will be executed when a response is received for the associated request.
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public RequestCallback(Message.Callback callback)
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{
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this.messageCallback = callback;
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}
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/// This method handles a message by executing the associated callback function, if one is provided.
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/// It checks if a message callback has been set, and if so, it calls the callback function: messageCallback(msg) with the provided message as an argument.
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public virtual void HandleMessage(Message msg)
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{
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if (messageCallback != null)
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{
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messageCallback(msg);
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}
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}
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}
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/// This class represents a callback function that can be used to handle responses HandleMessage(msg) to asynchronous requests made to the platform.
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/// It provides a way for developers to specify how they want to handle incoming messages, allowing them to customize the behavior of their application.
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/// By using this class, developers can ensure that their application is able to handle responses to asynchronous requests in a consistent and efficient manner.
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private sealed class RequestCallback<T> : RequestCallback
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{
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private Message<T>.Callback callback;
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/// This method initializes a new instance of the RequestCallback class with a specified callback function.
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/// It sets the message callback to the provided callback function, which will be executed when a response is received for the associated request.
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public RequestCallback(Message<T>.Callback callback)
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{
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this.callback = callback;
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}
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/// This method handles a message by executing the associated callback function, if one is provided.
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/// It checks if a message callback has been set, and if so, it calls the callback function: callback(msg) with the provided message as an argument.
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public override void HandleMessage(Message msg)
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{
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if (callback != null)
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{
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if (msg is Message<T>)
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{
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callback((Message<T>)msg);
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}
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else
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{
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Debug.LogError("Unable to handle message: " + msg.GetType());
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}
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}
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}
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}
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/// This method handles a message by executing the associated callback function.
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/// It checks if a message callback has been set for the request ID, and if so, it calls the request.HandleMessage(msg) method on the corresponding request object.
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/// If no callback is registered for the request ID, it checks if there is a callback handler registered for the message type and calls the callbackHolder.HandleMessage(msg) method on it.
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/// If there is no callback handler registered, it checks if the message is a Join Intent notification and queues it up for processing.
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internal static void HandleMessage(Message msg)
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{
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Request request;
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if (msg.RequestID != 0 && requestIDsToRequests.TryGetValue(msg.RequestID, out request))
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{
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try
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{
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request.HandleMessage(msg);
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}
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finally
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{
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requestIDsToRequests.Remove(msg.RequestID);
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}
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return;
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}
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RequestCallback callbackHolder;
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if (notificationCallbacks.TryGetValue(msg.Type, out callbackHolder))
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{
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callbackHolder.HandleMessage(msg);
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}
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// We need to queue up Join Intents because the callback runner will be called before a handler has beeen set.
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else if (!hasRegisteredJoinIntentNotificationHandler &&
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msg.Type == Message.MessageType.Notification_GroupPresence_JoinIntentReceived)
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{
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latestPendingJoinIntentNotifications = msg;
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}
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}
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#endregion
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}
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}
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