VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.platform/Scripts/AvatarEditorOptions.cs
IonutMocanu 48cccc22ad Main2
2025-09-08 11:13:29 +03:00

45 lines
1.9 KiB
C#

// This file was @generated with LibOVRPlatform/codegen/main. Do not modify it!
namespace Oculus.Platform
{
using System;
using System.Collections;
using Oculus.Platform.Models;
using System.Collections.Generic;
using UnityEngine;
/// The Avatar Editor Option is a feature that allows users to create and
/// customize their avatars. It is launched by the Avatar.LaunchAvatarEditor()
/// request and provides a way for users to specify the source of the request,
/// allowing for more flexibility and customization in the avatar creation
/// process.
public class AvatarEditorOptions {
/// Creates a new instance of ::AvatarEditorOptions which is used to customize the option flow. It returns a handle to the newly created options object, which can be used to set various properties for the options.
public AvatarEditorOptions() {
Handle = CAPI.ovr_AvatarEditorOptions_Create();
}
/// Optional override for where the request is coming from. This field allows
/// you to specify the source of the request in the launched editor by calling
/// Avatar.LaunchAvatarEditor(), which can be useful in cases where you want to
/// track or identify the origin of the request.
public void SetSourceOverride(string value) {
CAPI.ovr_AvatarEditorOptions_SetSourceOverride(Handle, value);
}
/// This operator allows you to pass an instance of the ::AvatarEditorOptions class to native C code as an IntPtr. The operator returns the handle of the options object, or IntPtr.Zero if the object is null.
public static explicit operator IntPtr(AvatarEditorOptions options) {
return options != null ? options.Handle : IntPtr.Zero;
}
/// Destroys an existing instance of the ::AvatarEditorOptions and frees up memory when you're done using it.
~AvatarEditorOptions() {
CAPI.ovr_AvatarEditorOptions_Destroy(Handle);
}
IntPtr Handle;
}
}