VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Runtime/Scripts/Utils/RingBuffer.cs
IonutMocanu 48cccc22ad Main2
2025-09-08 11:13:29 +03:00

106 lines
3.5 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
namespace Oculus.Interaction
{
///<summary>
/// Implements a generic Ring Buffer data structure with a fixed capacity.
/// This buffer overwrites its elements in a circular manner when new elements are added beyond its capacity.
///</summary>
public class RingBuffer<T>
{
public int Count => _count;
public int Capacity => _capacity;
private readonly T[] _buffer;
private readonly int _capacity;
private int _head;
private int _count;
/// <summary>
/// Allocates and initialises the buffer
/// </summary>
/// <param name="capacity">The length of the buffer</param>
/// <param name="defaultValue">The initialisation value</param>
public RingBuffer(int capacity)
{
_buffer = new T[capacity];
_capacity = capacity;
Clear();
}
/// <summary>
/// Initialises the buffer
/// </summary>
public void Clear()
{
_head = -1;
_count = 0;
}
/// <summary>
/// Inserts a value in the next entry of the buffer.
/// It overwrites the value already present there.
/// </summary>
/// <param name="item">The value to set</param>
public void Add(T item)
{
_head = (_head + 1) % _capacity;
_buffer[_head] = item;
if (_count < _capacity)
{
_count++;
}
}
///<summary>
/// This indexer method provides read-only access to elements in the buffer.
///</summary>
/// <param name="index">The index of the element to access.</param>
/// <returns>The element at the specified index in the buffer.</returns>
public T this[int index]
{
get
{
if (_count == 0)
{
throw new System.InvalidOperationException("The buffer is empty.");
}
return _buffer[((index % _count) + _count) % _count];
}
}
///<summary>
/// Gets the element at a specified offset from the current head of the buffer.
/// It's useful for looking ahead or behind the buffer without altering its state.
///</summary>
/// <param name="offset">The offset from the head of the buffer. Defaults to 0.</param>
/// <returns>The element at the calculated position based on the offset.</returns>
public T Peek(int offset = 0)
{
if (_count == 0)
{
throw new System.InvalidOperationException("The buffer is empty.");
}
return _buffer[(((_head + offset) % _count) + _count) % _count];
}
}
}