VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Runtime/Scripts/Utils/ConeUtils.cs
IonutMocanu 48cccc22ad Main2
2025-09-08 11:13:29 +03:00

43 lines
1.5 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
namespace Oculus.Interaction
{
public class ConeUtils
{
public static bool RayWithinCone(Ray ray, Vector3 position, float apertureDegrees)
{
float minDotProductThreshold = Mathf.Cos(apertureDegrees * Mathf.Deg2Rad);
var vectorToInteractable = position - ray.origin;
var distanceToInteractable = vectorToInteractable.magnitude;
if (Mathf.Abs(distanceToInteractable) < 0.001f) return true;
vectorToInteractable /= distanceToInteractable;
var dotProduct = Vector3.Dot(vectorToInteractable, ray.direction);
return dotProduct >= minDotProductThreshold;
}
}
}