87 lines
3.3 KiB
C#
87 lines
3.3 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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using Oculus.Interaction.UnityCanvas;
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using UnityEngine.Serialization;
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namespace Oculus.Interaction
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{
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/// <summary>
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/// Remaps Pointable events on the surface of a <see cref="CanvasMesh"/> to Pointable events
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/// on the underlying <see cref="Canvas"/>. This should be used to forward Pointable events
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/// to a <see cref="PointableCanvas"/> when using Curved Canvases.
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/// </summary>
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public class PointableCanvasMesh : PointableElement
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{
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/// <summary>
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/// This CanvasMesh determines the Pose of PointerEvents.
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/// </summary>
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[Tooltip("This CanvasMesh determines the Pose of PointerEvents.")]
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[SerializeField]
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[FormerlySerializedAs("_canvasRenderTextureMesh")]
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private CanvasMesh _canvasMesh;
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protected override void Start()
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{
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base.Start();
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this.AssertField(_canvasMesh, nameof(_canvasMesh));
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}
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/// <summary>
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/// Implementation of <see cref="IPointableElement.ProcessPointerEvent(PointerEvent)"/>;
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/// for details, please refer to the related documentation provided for that interface.
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/// </summary>
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public override void ProcessPointerEvent(PointerEvent evt)
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{
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Vector3 transformPosition =
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_canvasMesh.ImposterToCanvasTransformPoint(evt.Pose.position);
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Pose transformedPose = new Pose(transformPosition, evt.Pose.rotation);
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base.ProcessPointerEvent(new PointerEvent(evt.Identifier, evt.Type, transformedPose, evt.Data));
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}
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#region Inject
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/// <summary>
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/// Injects all required dependencies for a dynamically instantiated
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/// <see cref="PointableCanvasMesh"/>.
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/// This method exists to support Interaction SDK's dependency injection pattern and is not
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/// needed for typical Unity Editor-based usage.
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/// </summary>
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public void InjectAllCanvasMeshPointable(CanvasMesh canvasMesh)
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{
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InjectCanvasMesh(canvasMesh);
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}
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/// <summary>
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/// Sets the underlying <see cref="CanvasMesh"/> for a dynamically instantiated
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/// <see cref="PointableCanvasMesh"/>.
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/// This method exists to support Interaction SDK's dependency injection pattern and is not
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/// needed for typical Unity Editor-based usage.
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/// </summary>
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public void InjectCanvasMesh(CanvasMesh canvasMesh)
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{
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_canvasMesh = canvasMesh;
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}
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#endregion
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}
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}
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