VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Runtime/Scripts/Unity/PointableCanvasMesh.cs
IonutMocanu 48cccc22ad Main2
2025-09-08 11:13:29 +03:00

87 lines
3.3 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
using Oculus.Interaction.UnityCanvas;
using UnityEngine.Serialization;
namespace Oculus.Interaction
{
/// <summary>
/// Remaps Pointable events on the surface of a <see cref="CanvasMesh"/> to Pointable events
/// on the underlying <see cref="Canvas"/>. This should be used to forward Pointable events
/// to a <see cref="PointableCanvas"/> when using Curved Canvases.
/// </summary>
public class PointableCanvasMesh : PointableElement
{
/// <summary>
/// This CanvasMesh determines the Pose of PointerEvents.
/// </summary>
[Tooltip("This CanvasMesh determines the Pose of PointerEvents.")]
[SerializeField]
[FormerlySerializedAs("_canvasRenderTextureMesh")]
private CanvasMesh _canvasMesh;
protected override void Start()
{
base.Start();
this.AssertField(_canvasMesh, nameof(_canvasMesh));
}
/// <summary>
/// Implementation of <see cref="IPointableElement.ProcessPointerEvent(PointerEvent)"/>;
/// for details, please refer to the related documentation provided for that interface.
/// </summary>
public override void ProcessPointerEvent(PointerEvent evt)
{
Vector3 transformPosition =
_canvasMesh.ImposterToCanvasTransformPoint(evt.Pose.position);
Pose transformedPose = new Pose(transformPosition, evt.Pose.rotation);
base.ProcessPointerEvent(new PointerEvent(evt.Identifier, evt.Type, transformedPose, evt.Data));
}
#region Inject
/// <summary>
/// Injects all required dependencies for a dynamically instantiated
/// <see cref="PointableCanvasMesh"/>.
/// This method exists to support Interaction SDK's dependency injection pattern and is not
/// needed for typical Unity Editor-based usage.
/// </summary>
public void InjectAllCanvasMeshPointable(CanvasMesh canvasMesh)
{
InjectCanvasMesh(canvasMesh);
}
/// <summary>
/// Sets the underlying <see cref="CanvasMesh"/> for a dynamically instantiated
/// <see cref="PointableCanvasMesh"/>.
/// This method exists to support Interaction SDK's dependency injection pattern and is not
/// needed for typical Unity Editor-based usage.
/// </summary>
public void InjectCanvasMesh(CanvasMesh canvasMesh)
{
_canvasMesh = canvasMesh;
}
#endregion
}
}