VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Runtime/Scripts/PoseDetection/IFeatureStateThresholds.cs
IonutMocanu 48cccc22ad Main2
2025-09-08 11:13:29 +03:00

53 lines
2.5 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System.Collections.Generic;
namespace Oculus.Interaction.PoseDetection
{
/// <summary>
/// Defines threshold configurations for feature state transitions in pose and gesture detection systems.
/// This interface provides a generic approach to defining boundaries between different states of a feature,
/// such as finger poses or transform orientations.
/// </summary>
/// <typeparam name="TFeature">The type of feature being monitored (e.g., TransformFeature, FingerFeature)</typeparam>
/// <typeparam name="TFeatureState">The type representing possible states of the feature</typeparam>
/// <remarks>
/// Used in conjunction with <see cref="Oculus.Interaction.PoseDetection.TransformFeatureStateThresholds"/> and
/// <see cref="Oculus.Interaction.PoseDetection.FingerFeatureStateThresholds"/> to define when features should transition between states.
/// The thresholds use a midpoint and width system to prevent rapid state flickering at transition boundaries.
/// </remarks>
public interface IFeatureStateThresholds<TFeature, TFeatureState>
{
/// <summary>
/// Gets the specific feature type that these thresholds apply to.
/// </summary>
/// <value>The feature identifier (e.g., WristUp, PalmDown for TransformFeature)</value>
TFeature Feature { get; }
/// <summary>
/// Gets the collection of state thresholds that define the boundaries between different feature states.
/// Each threshold defines when a feature should transition between two states.
/// </summary>
/// <value>A read-only list of <see cref="IFeatureStateThreshold"/> thresholds</value>
IReadOnlyList<IFeatureStateThreshold<TFeatureState>> Thresholds { get; }
}
}