VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Runtime/Scripts/PoseDetection/Debug/ActiveStateNodeUIVertical.cs
IonutMocanu 48cccc22ad Main2
2025-09-08 11:13:29 +03:00

94 lines
3.0 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
using TMPro;
using UnityEngine.UI;
using UnityEngine.Assertions;
using Oculus.Interaction.DebugTree;
namespace Oculus.Interaction.PoseDetection.Debug
{
public class ActiveStateNodeUIVertical : MonoBehaviour, INodeUI<IActiveState>
{
[SerializeField]
private RectTransform _childArea;
[SerializeField]
private RectTransform _connectingLine;
[SerializeField]
private TextMeshProUGUI _label;
[SerializeField]
private Image _activeImage;
[SerializeField]
private Color _activeColor = Color.green;
[SerializeField]
private Color _inactiveColor = Color.red;
private const string OBJNAME_FORMAT = "<color=#dddddd><size=85%>{0}</size></color>";
public RectTransform ChildArea => _childArea;
private ITreeNode<IActiveState> _boundNode;
private bool _isRoot = false;
private bool _isDuplicate = false;
public void Bind(ITreeNode<IActiveState> node, bool isRoot, bool isDuplicate)
{
Assert.IsNotNull(node);
_isRoot = isRoot;
_isDuplicate = isDuplicate;
_boundNode = node;
_label.text = GetLabelText(node);
}
protected virtual void Start()
{
this.AssertField(_childArea, nameof(_childArea));
this.AssertField(_connectingLine, nameof(_connectingLine));
this.AssertField(_activeImage, nameof(_activeImage));
this.AssertField(_label, nameof(_label));
}
protected virtual void Update()
{
_activeImage.color = _boundNode.Value.Active ? _activeColor : _inactiveColor;
_childArea.gameObject.SetActive(_childArea.childCount > 0);
_connectingLine.gameObject.SetActive(!_isRoot);
}
private string GetLabelText(ITreeNode<IActiveState> node)
{
string label = _isDuplicate ? "<i>" : "";
if (node.Value is UnityEngine.Object obj)
{
label += obj.name + " - ";
}
label += string.Format(OBJNAME_FORMAT, node.Value.GetType().Name);
return label;
}
}
}