VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Runtime/Scripts/Movements/MoveTowardsTargetProvider.cs
IonutMocanu 48cccc22ad Main2
2025-09-08 11:13:29 +03:00

94 lines
2.6 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
namespace Oculus.Interaction
{
/// <summary>
/// Snaps the selected interactable to your interactor.
/// </summary>
public class MoveTowardsTargetProvider : MonoBehaviour, IMovementProvider
{
[SerializeField]
private PoseTravelData _travellingData = PoseTravelData.FAST;
public IMovement CreateMovement()
{
return new MoveTowardsTarget(_travellingData);
}
#region Inject
public void InjectAllMoveTowardsTargetProvider(PoseTravelData travellingData)
{
InjectTravellingData(travellingData);
}
public void InjectTravellingData(PoseTravelData travellingData)
{
_travellingData = travellingData;
}
#endregion
}
public class MoveTowardsTarget : IMovement
{
private PoseTravelData _travellingData;
public Pose Pose => _tween.Pose;
public bool Stopped => _tween != null && _tween.Stopped;
private Tween _tween;
private Pose _source;
private Pose _target;
public MoveTowardsTarget(PoseTravelData travellingData)
{
_travellingData = travellingData;
}
public void MoveTo(Pose target)
{
_target = target;
_tween = _travellingData.CreateTween(_source, target);
}
public void UpdateTarget(Pose target)
{
if (_target != target)
{
_target = target;
_tween.UpdateTarget(_target);
}
}
public void StopAndSetPose(Pose pose)
{
_source = pose;
_tween?.StopAndSetPose(_source);
}
public void Tick()
{
_tween.Tick();
}
}
}