VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Runtime/Scripts/Movements/MoveAtSourceProvider.cs
IonutMocanu 48cccc22ad Main2
2025-09-08 11:13:29 +03:00

69 lines
2.0 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
namespace Oculus.Interaction
{
/// <summary>
/// Moves the selected interactable around a fixed point at its current position.
/// </summary>
public class MoveAtSourceProvider : MonoBehaviour, IMovementProvider
{
public IMovement CreateMovement()
{
return new MoveRelativeToTarget();
}
}
public class MoveRelativeToTarget : IMovement
{
public Pose Pose => _current;
public bool Stopped => true;
private Pose _current = Pose.identity;
private Pose _originalTarget;
private Pose _originalSource;
public void MoveTo(Pose target)
{
_originalTarget = target;
}
public void UpdateTarget(Pose target)
{
Pose source = new Pose(
_originalSource.position,
_originalTarget.rotation);
Pose grabberDelta = PoseUtils.Delta(_originalTarget, target);
PoseUtils.Multiply(source, grabberDelta, ref _current);
}
public void StopAndSetPose(Pose source)
{
_current = _originalSource = source;
}
public void Tick()
{
}
}
}