69 lines
2.0 KiB
C#
69 lines
2.0 KiB
C#
/*
|
|
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
|
* All rights reserved.
|
|
*
|
|
* Licensed under the Oculus SDK License Agreement (the "License");
|
|
* you may not use the Oculus SDK except in compliance with the License,
|
|
* which is provided at the time of installation or download, or which
|
|
* otherwise accompanies this software in either electronic or hard copy form.
|
|
*
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* https://developer.oculus.com/licenses/oculussdk/
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
using UnityEngine;
|
|
|
|
namespace Oculus.Interaction
|
|
{
|
|
/// <summary>
|
|
/// Moves the selected interactable around a fixed point at its current position.
|
|
/// </summary>
|
|
public class MoveAtSourceProvider : MonoBehaviour, IMovementProvider
|
|
{
|
|
public IMovement CreateMovement()
|
|
{
|
|
return new MoveRelativeToTarget();
|
|
}
|
|
}
|
|
|
|
public class MoveRelativeToTarget : IMovement
|
|
{
|
|
public Pose Pose => _current;
|
|
public bool Stopped => true;
|
|
|
|
private Pose _current = Pose.identity;
|
|
private Pose _originalTarget;
|
|
private Pose _originalSource;
|
|
|
|
public void MoveTo(Pose target)
|
|
{
|
|
_originalTarget = target;
|
|
}
|
|
|
|
public void UpdateTarget(Pose target)
|
|
{
|
|
Pose source = new Pose(
|
|
_originalSource.position,
|
|
_originalTarget.rotation);
|
|
Pose grabberDelta = PoseUtils.Delta(_originalTarget, target);
|
|
PoseUtils.Multiply(source, grabberDelta, ref _current);
|
|
}
|
|
|
|
public void StopAndSetPose(Pose source)
|
|
{
|
|
_current = _originalSource = source;
|
|
}
|
|
|
|
public void Tick()
|
|
{
|
|
}
|
|
}
|
|
}
|