VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Runtime/Scripts/Interaction/Visuals/HandDebugGizmos.cs
IonutMocanu 48cccc22ad Main2
2025-09-08 11:13:29 +03:00

140 lines
4.0 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
using System;
using Oculus.Interaction.Input;
namespace Oculus.Interaction
{
public class HandDebugGizmos : SkeletonDebugGizmos, IHandVisual
{
[Tooltip("The IHand that will drive the visuals.")]
[SerializeField, Interface(typeof(IHand))]
private UnityEngine.Object _hand;
public IHand Hand { get; private set; }
public bool ForceOffVisibility { get; set; }
public bool IsVisible => _isVisible;
public event Action WhenHandVisualUpdated = delegate { };
private bool _isVisible = false;
protected bool _started = false;
protected virtual void Awake()
{
Hand = _hand as IHand;
}
protected virtual void Start()
{
this.BeginStart(ref _started);
this.AssertField(Hand, nameof(Hand));
this.EndStart(ref _started);
}
protected virtual void OnEnable()
{
if (_started)
{
Hand.WhenHandUpdated += HandleHandUpdated;
}
}
protected virtual void OnDisable()
{
if (_started)
{
Hand.WhenHandUpdated -= HandleHandUpdated;
}
}
public Pose GetJointPose(HandJointId jointId, Space space)
{
if (space == Space.Self)
{
if (Hand.GetJointPoseLocal(jointId, out Pose pose))
{
return pose;
}
}
else if (space == Space.World)
{
if (Hand.GetJointPose(jointId, out Pose pose))
{
return pose;
}
}
return new Pose();
}
private void HandleHandUpdated()
{
_isVisible = Hand.IsTrackedDataValid && !ForceOffVisibility;
if (_isVisible)
{
for (var i = HandJointId.HandStart; i < HandJointId.HandEnd; ++i)
{
Draw((int)i, Visibility);
}
}
WhenHandVisualUpdated.Invoke();
}
protected override bool TryGetParentJointId(int jointId, out int parent)
{
if (jointId >= HandJointUtils.JointParentList.Length)
{
parent = (int)HandJointId.Invalid;
return false;
}
parent = (int)HandJointUtils.JointParentList[jointId];
return parent > (int)HandJointId.Invalid;
}
protected override bool TryGetWorldJointPose(int jointId, out Pose pose)
{
return Hand.GetJointPose((HandJointId)jointId, out pose);
}
#region Inject
public void InjectAllHandDebugGizmos(IHand hand)
{
InjectHand(hand);
}
public void InjectHand(IHand hand)
{
_hand = hand as UnityEngine.Object;
Hand = hand;
}
#endregion
}
[Obsolete("Use HandDebugGizmos instead.")]
public class HandDebugVisual : HandDebugGizmos
{
[Obsolete("This method has been deprecated.", true)]
public void UpdateSkeleton() => throw new System.NotImplementedException();
}
}