VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Runtime/Scripts/Interaction/Pointable/PointableDebugGizmos.cs
IonutMocanu 48cccc22ad Main2
2025-09-08 11:13:29 +03:00

202 lines
5.4 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Assertions;
namespace Oculus.Interaction
{
public class PointableDebugGizmos : MonoBehaviour
{
[SerializeField, Interface(typeof(IPointable))]
private UnityEngine.Object _pointable;
[SerializeField]
private float _radius = 0.01f;
[SerializeField]
private Color _hoverColor = Color.blue;
[SerializeField]
private Color _selectColor = Color.green;
[SerializeField]
private bool _drawAxes = true;
#region Properties
public float Radius
{
get
{
return _radius;
}
set
{
_radius = value;
}
}
public Color HoverColor
{
get
{
return _hoverColor;
}
set
{
_hoverColor = value;
}
}
public Color SelectColor
{
get
{
return _selectColor;
}
set
{
_selectColor = value;
}
}
public bool DrawAxes
{
get
{
return _drawAxes;
}
set
{
_drawAxes = value;
}
}
#endregion Properties
class PointData
{
public Pose Pose { get; set; }
public bool Selecting { get; set; }
}
private Dictionary<int, PointData> _points;
private IPointable Pointable;
protected bool _started = false;
#region Editor callbacks
private void Reset()
{
IPointable pointable = this.GetComponent<IPointable>();
this.InjectAllPointableDebugGizmos(pointable);
}
#endregion
protected virtual void Awake()
{
Pointable = _pointable as IPointable;
}
protected virtual void Start()
{
this.BeginStart(ref _started);
this.AssertField(Pointable, nameof(Pointable));
_points = new Dictionary<int, PointData>();
this.EndStart(ref _started);
}
protected virtual void OnEnable()
{
if (_started)
{
Pointable.WhenPointerEventRaised += HandlePointerEventRaised;
}
}
protected virtual void OnDisable()
{
if (_started)
{
Pointable.WhenPointerEventRaised -= HandlePointerEventRaised;
}
}
private void HandlePointerEventRaised(PointerEvent evt)
{
switch (evt.Type)
{
case PointerEventType.Hover:
_points.Add(evt.Identifier,
new PointData() { Pose = evt.Pose, Selecting = false });
break;
case PointerEventType.Select:
_points[evt.Identifier].Selecting = true;
break;
case PointerEventType.Move:
_points[evt.Identifier].Pose = evt.Pose;
break;
case PointerEventType.Unselect:
if (_points.ContainsKey(evt.Identifier))
{
_points[evt.Identifier].Selecting = false;
}
break;
case PointerEventType.Unhover:
case PointerEventType.Cancel:
_points.Remove(evt.Identifier);
break;
}
}
protected virtual void LateUpdate()
{
foreach (PointData pointData in _points.Values)
{
DebugGizmos.LineWidth = _radius;
DebugGizmos.Color = pointData.Selecting ? _selectColor : _hoverColor;
DebugGizmos.DrawPoint(pointData.Pose.position);
if (_drawAxes)
{
DebugGizmos.LineWidth = _radius / 2f;
DebugGizmos.DrawAxis(pointData.Pose.position, pointData.Pose.rotation, _radius * 2);
}
}
}
#region Inject
public void InjectAllPointableDebugGizmos(IPointable pointable)
{
InjectPointable(pointable);
}
public void InjectPointable(IPointable pointable)
{
_pointable = pointable as UnityEngine.Object;
Pointable = pointable;
}
#endregion
}
}