202 lines
5.4 KiB
C#
202 lines
5.4 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Assertions;
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namespace Oculus.Interaction
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{
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public class PointableDebugGizmos : MonoBehaviour
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{
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[SerializeField, Interface(typeof(IPointable))]
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private UnityEngine.Object _pointable;
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[SerializeField]
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private float _radius = 0.01f;
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[SerializeField]
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private Color _hoverColor = Color.blue;
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[SerializeField]
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private Color _selectColor = Color.green;
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[SerializeField]
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private bool _drawAxes = true;
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#region Properties
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public float Radius
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{
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get
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{
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return _radius;
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}
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set
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{
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_radius = value;
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}
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}
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public Color HoverColor
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{
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get
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{
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return _hoverColor;
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}
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set
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{
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_hoverColor = value;
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}
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}
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public Color SelectColor
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{
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get
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{
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return _selectColor;
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}
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set
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{
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_selectColor = value;
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}
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}
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public bool DrawAxes
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{
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get
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{
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return _drawAxes;
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}
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set
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{
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_drawAxes = value;
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}
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}
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#endregion Properties
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class PointData
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{
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public Pose Pose { get; set; }
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public bool Selecting { get; set; }
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}
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private Dictionary<int, PointData> _points;
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private IPointable Pointable;
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protected bool _started = false;
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#region Editor callbacks
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private void Reset()
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{
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IPointable pointable = this.GetComponent<IPointable>();
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this.InjectAllPointableDebugGizmos(pointable);
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}
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#endregion
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protected virtual void Awake()
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{
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Pointable = _pointable as IPointable;
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}
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protected virtual void Start()
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{
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this.BeginStart(ref _started);
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this.AssertField(Pointable, nameof(Pointable));
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_points = new Dictionary<int, PointData>();
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this.EndStart(ref _started);
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}
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protected virtual void OnEnable()
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{
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if (_started)
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{
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Pointable.WhenPointerEventRaised += HandlePointerEventRaised;
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}
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}
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protected virtual void OnDisable()
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{
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if (_started)
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{
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Pointable.WhenPointerEventRaised -= HandlePointerEventRaised;
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}
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}
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private void HandlePointerEventRaised(PointerEvent evt)
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{
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switch (evt.Type)
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{
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case PointerEventType.Hover:
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_points.Add(evt.Identifier,
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new PointData() { Pose = evt.Pose, Selecting = false });
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break;
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case PointerEventType.Select:
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_points[evt.Identifier].Selecting = true;
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break;
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case PointerEventType.Move:
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_points[evt.Identifier].Pose = evt.Pose;
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break;
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case PointerEventType.Unselect:
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if (_points.ContainsKey(evt.Identifier))
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{
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_points[evt.Identifier].Selecting = false;
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}
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break;
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case PointerEventType.Unhover:
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case PointerEventType.Cancel:
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_points.Remove(evt.Identifier);
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break;
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}
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}
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protected virtual void LateUpdate()
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{
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foreach (PointData pointData in _points.Values)
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{
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DebugGizmos.LineWidth = _radius;
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DebugGizmos.Color = pointData.Selecting ? _selectColor : _hoverColor;
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DebugGizmos.DrawPoint(pointData.Pose.position);
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if (_drawAxes)
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{
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DebugGizmos.LineWidth = _radius / 2f;
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DebugGizmos.DrawAxis(pointData.Pose.position, pointData.Pose.rotation, _radius * 2);
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}
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}
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}
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#region Inject
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public void InjectAllPointableDebugGizmos(IPointable pointable)
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{
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InjectPointable(pointable);
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}
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public void InjectPointable(IPointable pointable)
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{
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_pointable = pointable as UnityEngine.Object;
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Pointable = pointable;
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}
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#endregion
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}
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}
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