45 lines
1.6 KiB
C#
45 lines
1.6 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System.Collections.Generic;
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using UnityEngine;
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namespace Oculus.Interaction
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{
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/// <summary>
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/// This Interface is used to define the attributes of a grabbable object and makes it selectable.
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/// This should be added when you need to define where the object is being grabbed so you can
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/// apply the correct transformations to the object.
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/// </summary>
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public interface IGrabbable
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{
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/// <summary>
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/// A Collection of grab points as <see cref="Pose">s. Used to calculate user applied transfomations
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/// </summary>
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List<Pose> GrabPoints { get; }
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/// <summary>
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/// The transform that should be used when applying transformations to the Object.
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/// Can be the transform of the object itself or another specified transform
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/// </summary>
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Transform Transform { get; }
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}
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}
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