VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Runtime/Scripts/Input/HMD/IHmd.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

50 lines
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C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using UnityEngine;
namespace Oculus.Interaction.Input
{
/// <summary>
/// Interaction SDK's fundamental concept of a head-mounted display device, such as a VR headset. This interface encapsulates
/// the core capabilities common to all HMDs supported by the Interaction SDK. Where possible, you should use this
/// interface instead of concrete alternatives such as <see cref="Hmd"/>, which are less general and portable.
/// </summary>
public interface IHmd
{
/// <summary>
/// Attempts to retrieve the world-space pose (position and orientation) of the HMD. If a valid HMD pose is available,
/// it will be stored in the pose argument and this method will return true; otherwise, the pose argument will be set to
/// the identity pose and the method will return false.
/// </summary>
/// <param name="pose">The struct to be populated with the HMD pose</param>
/// <returns>True if the out argument was populated with a valid HMD pose, false otherwise</returns>
bool TryGetRootPose(out Pose pose);
/// <summary>
/// Event signaled when the HMD is updated with the latest data available from the system. For situations where only the
/// most up-to-date HMD pose data will suffice, <see cref="TryGetRootPose(out Pose)"/> can be called from within a handler
/// to this event.
/// </summary>
event Action WhenUpdated;
}
}