85 lines
3.1 KiB
C#
85 lines
3.1 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using UnityEngine;
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namespace Oculus.Interaction.Input
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{
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/// <summary>
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/// The concrete implementation of <see cref="IHmd"/> and the Interaction SDK's default concrete representation of an
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/// head-mounted display.
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/// </summary>
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/// <remarks>
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/// This type is also a <see cref="DataModifier{TData}"/> and is thus technically permitted to alter system-provided HMD data.
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/// However, altering this data can dramatically impact user comfort, so this implementation does not perform any; likewise,
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/// descendent types are strongly encouraged to refrain from modifying the system-provided HMD data.
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/// </remarks>
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public class Hmd : DataModifier<HmdDataAsset>, IHmd
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{
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/// <summary>
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/// Implementation of <see cref="IHmd.WhenUpdated"/>; for details, please refer to the related
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/// documentation provided for that interface.
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/// </summary>
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public event Action WhenUpdated = delegate { };
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protected override void Apply(HmdDataAsset data)
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{
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// Default implementation does nothing, to allow instantiation of this modifier directly
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}
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/// <summary>
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/// Implementation of <see cref="DataSource{TData}.MarkInputDataRequiresUpdate"/>; for details, please refer to the related
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/// documentation provided for that interface.
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/// </summary>
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public override void MarkInputDataRequiresUpdate()
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{
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base.MarkInputDataRequiresUpdate();
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if (Started)
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{
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WhenUpdated();
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}
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}
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/// <summary>
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/// Implementation of <see cref="IHmd.TryGetRootPose(out Pose)"/>; for details, please refer to the related
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/// documentation provided for that interface.
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/// </summary>
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public bool TryGetRootPose(out Pose pose)
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{
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var currentData = GetData();
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if (!currentData.IsTracked)
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{
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pose = Pose.identity;
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return false;
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}
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ITrackingToWorldTransformer transformer = GetData().Config.TrackingToWorldTransformer;
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pose = transformer.ToWorldPose(currentData.Root);
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return true;
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}
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#region Inject
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#endregion
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}
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}
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