42 lines
1.8 KiB
C#
42 lines
1.8 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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namespace Oculus.Interaction.Input
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{
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/// <summary>
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/// Outdated interface no longer used by the Interaction SDK.
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/// </summary>
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/// <remarks>
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/// This interface will be removed in a future release, and new dependencies should not be take upon it.
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/// </remarks>
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[System.Obsolete]
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public interface IControllerDataModifier
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{
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/// <summary>
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/// Obsolete method no longer used by the Interaction SDK. Historically, invoking this would alter
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/// the data represented in <paramref name="controllerDataAsset"/> according to the modification
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/// encapsulated in the implementing concrete type.
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/// </summary>
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/// <param name="controllerDataAsset">The <see cref="ControllerDataAsset"/> in which to modify data</param>
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/// <param name="handedness">The handedness of <paramref name="controllerDataAsset"/></param>
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void Apply(ControllerDataAsset controllerDataAsset, Handedness handedness);
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}
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}
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