125 lines
4.1 KiB
C#
125 lines
4.1 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using UnityEngine;
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namespace Oculus.Interaction.Input
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{
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// Enum containing all values of Unity.XR.CommonUsage.
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[Flags]
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public enum ControllerButtonUsage
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{
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None = 0,
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PrimaryButton = 1 << 0,
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PrimaryTouch = 1 << 1,
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SecondaryButton = 1 << 2,
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SecondaryTouch = 1 << 3,
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GripButton = 1 << 4,
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TriggerButton = 1 << 5,
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MenuButton = 1 << 6,
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Primary2DAxisClick = 1 << 7,
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Primary2DAxisTouch = 1 << 8,
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Thumbrest = 1 << 9,
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}
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[Flags]
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public enum ControllerAxis1DUsage
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{
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None = 0,
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Trigger = 1 << 0,
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Grip = 1 << 1,
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}
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[Flags]
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public enum ControllerAxis2DUsage
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{
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None = 0,
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Primary2DAxis = 1 << 0,
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Secondary2DAxis = 1 << 1
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}
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public struct ControllerInput
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{
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public ControllerButtonUsage ButtonUsageMask { get; set; }
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public bool PrimaryButton => (ButtonUsageMask & ControllerButtonUsage.PrimaryButton) != 0;
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public bool PrimaryTouch => (ButtonUsageMask & ControllerButtonUsage.PrimaryTouch) != 0;
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public bool SecondaryButton => (ButtonUsageMask & ControllerButtonUsage.SecondaryButton) != 0;
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public bool SecondaryTouch => (ButtonUsageMask & ControllerButtonUsage.SecondaryTouch) != 0;
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public bool GripButton => (ButtonUsageMask & ControllerButtonUsage.GripButton) != 0;
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public bool TriggerButton => (ButtonUsageMask & ControllerButtonUsage.TriggerButton) != 0;
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public bool MenuButton => (ButtonUsageMask & ControllerButtonUsage.MenuButton) != 0;
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public bool Primary2DAxisClick => (ButtonUsageMask & ControllerButtonUsage.Primary2DAxisClick) != 0;
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public bool Primary2DAxisTouch => (ButtonUsageMask & ControllerButtonUsage.Primary2DAxisTouch) != 0;
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public bool Thumbrest => (ButtonUsageMask & ControllerButtonUsage.Thumbrest) != 0;
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public float Trigger { get; private set; }
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public float Grip { get; private set; }
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public Vector2 Primary2DAxis { get; private set; }
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public Vector2 Secondary2DAxis { get; private set; }
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public void Clear()
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{
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ButtonUsageMask = ControllerButtonUsage.None;
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Trigger = 0f;
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Grip = 0f;
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Primary2DAxis = Vector2.zero;
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Secondary2DAxis = Vector2.zero;
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}
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public void SetButton(ControllerButtonUsage usage, bool value)
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{
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if (value)
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{
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ButtonUsageMask |= usage;
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}
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else
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{
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ButtonUsageMask &= ~usage;
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}
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}
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public void SetAxis1D(ControllerAxis1DUsage usage, float value)
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{
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switch (usage)
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{
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case ControllerAxis1DUsage.Trigger:
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Trigger = value; break;
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case ControllerAxis1DUsage.Grip:
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Grip = value; break;
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}
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}
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public void SetAxis2D(ControllerAxis2DUsage usage, Vector2 value)
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{
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switch (usage)
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{
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case ControllerAxis2DUsage.Primary2DAxis:
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Primary2DAxis = value; break;
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case ControllerAxis2DUsage.Secondary2DAxis:
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Secondary2DAxis = value; break;
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}
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}
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}
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}
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