VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Runtime/Scripts/Input/Controllers/ControllerPrimitives.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

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C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using UnityEngine;
namespace Oculus.Interaction.Input
{
// Enum containing all values of Unity.XR.CommonUsage.
[Flags]
public enum ControllerButtonUsage
{
None = 0,
PrimaryButton = 1 << 0,
PrimaryTouch = 1 << 1,
SecondaryButton = 1 << 2,
SecondaryTouch = 1 << 3,
GripButton = 1 << 4,
TriggerButton = 1 << 5,
MenuButton = 1 << 6,
Primary2DAxisClick = 1 << 7,
Primary2DAxisTouch = 1 << 8,
Thumbrest = 1 << 9,
}
[Flags]
public enum ControllerAxis1DUsage
{
None = 0,
Trigger = 1 << 0,
Grip = 1 << 1,
}
[Flags]
public enum ControllerAxis2DUsage
{
None = 0,
Primary2DAxis = 1 << 0,
Secondary2DAxis = 1 << 1
}
public struct ControllerInput
{
public ControllerButtonUsage ButtonUsageMask { get; set; }
public bool PrimaryButton => (ButtonUsageMask & ControllerButtonUsage.PrimaryButton) != 0;
public bool PrimaryTouch => (ButtonUsageMask & ControllerButtonUsage.PrimaryTouch) != 0;
public bool SecondaryButton => (ButtonUsageMask & ControllerButtonUsage.SecondaryButton) != 0;
public bool SecondaryTouch => (ButtonUsageMask & ControllerButtonUsage.SecondaryTouch) != 0;
public bool GripButton => (ButtonUsageMask & ControllerButtonUsage.GripButton) != 0;
public bool TriggerButton => (ButtonUsageMask & ControllerButtonUsage.TriggerButton) != 0;
public bool MenuButton => (ButtonUsageMask & ControllerButtonUsage.MenuButton) != 0;
public bool Primary2DAxisClick => (ButtonUsageMask & ControllerButtonUsage.Primary2DAxisClick) != 0;
public bool Primary2DAxisTouch => (ButtonUsageMask & ControllerButtonUsage.Primary2DAxisTouch) != 0;
public bool Thumbrest => (ButtonUsageMask & ControllerButtonUsage.Thumbrest) != 0;
public float Trigger { get; private set; }
public float Grip { get; private set; }
public Vector2 Primary2DAxis { get; private set; }
public Vector2 Secondary2DAxis { get; private set; }
public void Clear()
{
ButtonUsageMask = ControllerButtonUsage.None;
Trigger = 0f;
Grip = 0f;
Primary2DAxis = Vector2.zero;
Secondary2DAxis = Vector2.zero;
}
public void SetButton(ControllerButtonUsage usage, bool value)
{
if (value)
{
ButtonUsageMask |= usage;
}
else
{
ButtonUsageMask &= ~usage;
}
}
public void SetAxis1D(ControllerAxis1DUsage usage, float value)
{
switch (usage)
{
case ControllerAxis1DUsage.Trigger:
Trigger = value; break;
case ControllerAxis1DUsage.Grip:
Grip = value; break;
}
}
public void SetAxis2D(ControllerAxis2DUsage usage, Vector2 value)
{
switch (usage)
{
case ControllerAxis2DUsage.Primary2DAxis:
Primary2DAxis = value; break;
case ControllerAxis2DUsage.Secondary2DAxis:
Secondary2DAxis = value; break;
}
}
}
}