VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Runtime/Scripts/Extensions/TransformExtensions.cs
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2025-09-08 11:04:02 +03:00

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C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using UnityEngine;
namespace Oculus.Interaction
{
/// <summary>
/// A collection of utility functions expanding the functionality of Unity's built-in Transform type.
/// </summary>
public static class TransformExtensions
{
/// <summary>
/// Transforms a 3D position from world space to local space, ignoring scaling.
/// </summary>
/// <remarks>
/// This is useful for specialized operations which manipulate scale while performing calculations which would
/// otherwise be affected by scale; for example usage, see the PanelwithManipulators sample.
/// </remarks>
public static Vector3 InverseTransformPointUnscaled(this Transform transform, Vector3 position)
{
Matrix4x4 worldToLocal = Matrix4x4.TRS(transform.position, transform.rotation, Vector3.one).inverse;
return worldToLocal.MultiplyPoint3x4(position);
}
/// <summary>
/// Transforms a 3D position from local space to world space, ignoring scaling.
/// </summary>
/// <remarks>
/// This is useful for specialized operations which manipulate scale while performing calculations which would
/// otherwise be affected by scale; for example usage, see the PanelwithManipulators sample.
/// </remarks>
public static Vector3 TransformPointUnscaled(this Transform transform, Vector3 position)
{
Matrix4x4 localToWorld = Matrix4x4.TRS(transform.position, transform.rotation, Vector3.one);
return localToWorld.MultiplyPoint3x4(position);
}
/// <summary>
/// Transforms a bounding box from local to world space.
/// </summary>
/// <param name="transform">Transfrom that <paramref name="bounds"/> is local to.</param>
/// <param name="bounds">The bounds to transform, in local space.</param>
/// <returns>The bounding box in world space.</returns>
public static Bounds TransformBounds(this Transform transform, in Bounds bounds)
{
Bounds worldBounds = new Bounds();
Vector3 boundsMin = bounds.min;
Vector3 boundsMax = bounds.max;
Vector3 min = transform.position;
Vector3 max = transform.position;
Matrix4x4 m = transform.localToWorldMatrix;
for (int i = 0; i < 3; ++i)
{
for (int j = 0; j < 3; ++j)
{
float e = m[i, j] * boundsMin[j];
float f = m[i, j] * boundsMax[j];
min[i] += (e < f) ? e : f;
max[i] += (e < f) ? f : e;
}
}
worldBounds.SetMinMax(min, max);
return worldBounds;
}
/// <summary>
/// Walks the hierarchy beneath <paramref name="parent"/> searching for a Transform whose GameObject is named
/// <paramref name="name"/>.
/// </summary>
/// <remarks>
/// This is a convience method equivalent to calling <see cref="FindChildRecursive(Transform, Predicate{Transform})"/>
/// with a predicate that simply checks the name.
/// </remarks>
/// <param name="parent">The Transform which will serve as the root of the search.</param>
/// <param name="name">The name for which to search.</param>
/// <returns>
/// The first child found with the requested name. If more than one candidate meets the requirement, there is
/// no guarantee which of them will be returned. If there are no candidates, returns null.
/// </returns>
public static Transform FindChildRecursive(this Transform parent, string name)
{
return parent.FindChildRecursive((child) => child.name.Contains(name));
}
/// <summary>
/// Walks the hierarchy beneath <paramref name="parent"/> searching for a Transform for which <paramref name="predicate"/>
/// succeeds.
/// </summary>
/// <param name="parent">The Transform which will serve as the root of the search.</param>
/// <param name="predicate">The predicate for which to search.</param>
/// <returns>
/// The first child found for which the predicate succeeds. If more than one candidate meets the requirement, there is
/// no guarantee which of them will be returned. If there are no candidates, returns null.
/// </returns>
public static Transform FindChildRecursive(this Transform parent, Predicate<Transform> predicate)
{
foreach (Transform child in parent)
{
if (predicate.Invoke(child))
{
return child;
}
Transform result = child.FindChildRecursive(predicate);
if (result != null)
{
return result;
}
}
return null;
}
}
}