VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Runtime/Scripts/Body/PoseDetection/BodyPoseData.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

137 lines
4.7 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System.Collections.Generic;
using UnityEngine;
using Oculus.Interaction.Body.Input;
using System;
using Oculus.Interaction.Collections;
namespace Oculus.Interaction.Body.PoseDetection
{
[CreateAssetMenu(menuName = "Meta/Interaction/SDK/Pose Detection/Body Pose")]
public class BodyPoseData : ScriptableObject,
IBodyPose, ISerializationCallbackReceiver
{
internal const int DATA_VERSION = 1;
[System.Serializable]
internal struct JointData
{
public BodyJointId JointId;
public BodyJointId ParentId;
public Pose PoseFromRoot;
public Pose LocalPose;
}
private class Mapping : ISkeletonMapping
{
public EnumerableHashSet<BodyJointId> Joints =
new EnumerableHashSet<BodyJointId>();
public Dictionary<BodyJointId, BodyJointId> JointToParent =
new Dictionary<BodyJointId, BodyJointId>();
IEnumerableHashSet<BodyJointId> ISkeletonMapping.Joints => Joints;
bool ISkeletonMapping.TryGetParentJointId(BodyJointId jointId, out BodyJointId parent) =>
JointToParent.TryGetValue(jointId, out parent);
}
public event Action WhenBodyPoseUpdated = delegate { };
[SerializeField, HideInInspector]
#pragma warning disable CS0414 // Field is assigned but its value is never used
private int _serializedVersion;
#pragma warning restore CS0414 // Field is assigned but its value is never used
[SerializeField, HideInInspector]
private List<JointData> _jointData = new List<JointData>();
private Dictionary<BodyJointId, Pose> _posesFromRoot =
new Dictionary<BodyJointId, Pose>();
private Dictionary<BodyJointId, Pose> _localPoses =
new Dictionary<BodyJointId, Pose>();
private Mapping _mapping = new Mapping();
public bool GetJointPoseFromRoot(BodyJointId bodyJointId, out Pose pose) =>
_posesFromRoot.TryGetValue(bodyJointId, out pose);
public bool GetJointPoseLocal(BodyJointId bodyJointId, out Pose pose) =>
_localPoses.TryGetValue(bodyJointId, out pose);
public ISkeletonMapping SkeletonMapping => _mapping;
public void SetBodyPose(IBody body)
{
_jointData.Clear();
foreach (var joint in body.SkeletonMapping.Joints)
{
if (body.GetJointPoseLocal(joint, out Pose local) &&
body.GetJointPoseFromRoot(joint, out Pose fromRoot) &&
body.SkeletonMapping.TryGetParentJointId(joint, out BodyJointId parent))
{
_jointData.Add(new JointData()
{
JointId = joint,
ParentId = parent,
PoseFromRoot = fromRoot,
LocalPose = local
});
}
}
_serializedVersion = DATA_VERSION;
Rebuild();
WhenBodyPoseUpdated.Invoke();
}
public void OnBeforeSerialize()
{
}
public void OnAfterDeserialize()
{
Rebuild();
}
private void Rebuild()
{
_localPoses.Clear();
_posesFromRoot.Clear();
_mapping.Joints.Clear();
_mapping.JointToParent.Clear();
for (int i = 0; i < _jointData.Count; ++i)
{
_localPoses[_jointData[i].JointId] =
_jointData[i].LocalPose;
_posesFromRoot[_jointData[i].JointId] =
_jointData[i].PoseFromRoot;
_mapping.Joints.Add(
_jointData[i].JointId);
_mapping.JointToParent.Add(
_jointData[i].JointId, _jointData[i].ParentId);
}
}
}
}