VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Runtime/Sample/Scripts/StayInView.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

46 lines
1.6 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
namespace Oculus.Interaction.Samples
{
public class StayInView : MonoBehaviour
{
[SerializeField]
private Transform _eyeCenter;
[SerializeField]
private float _extraDistanceForward = 0;
[SerializeField]
private bool _zeroOutEyeHeight = true;
void Update()
{
transform.rotation = Quaternion.identity;
transform.position = _eyeCenter.position;
transform.Rotate(0, _eyeCenter.rotation.eulerAngles.y, 0, Space.Self);
transform.position = _eyeCenter.position + transform.forward.normalized * _extraDistanceForward;
if (_zeroOutEyeHeight)
transform.position = new Vector3(transform.position.x, 0, transform.position.z);
}
}
}