VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Runtime/Sample/Scripts/ScaleAudioEvents.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

183 lines
5.5 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Assertions;
namespace Oculus.Interaction.Samples
{
/// <summary>
/// Raises events when an object is scaled up or down. Events are raised in steps,
/// meaning scale changes are only responded to when the scale magnitude delta since
/// last step exceeds a provided amount.
/// </summary>
public class ScaleAudioEvents : MonoBehaviour
{
private enum Direction
{
None,
ScaleUp,
ScaleDown,
}
[SerializeField, Interface(typeof(IInteractableView))]
private UnityEngine.Object _interactableView;
[Tooltip("Transform to track scale of. If not provided, transform of this component is used.")]
[SerializeField, Optional]
private Transform _trackedTransform;
[Tooltip("The increase in scale magnitude that will fire the step event")]
[SerializeField]
private float _stepSize = 0.4f;
[Tooltip("Events will not be fired more frequently than this many times per second")]
[SerializeField]
private int _maxEventFreq = 20;
[SerializeField]
private UnityEvent _whenScalingStarted = new UnityEvent();
[SerializeField]
private UnityEvent _whenScalingEnded = new UnityEvent();
[SerializeField]
private UnityEvent _whenScaledUp = new UnityEvent();
[SerializeField]
private UnityEvent _whenScaledDown = new UnityEvent();
public UnityEvent WhenScalingStarted => _whenScalingStarted;
public UnityEvent WhenScalingEnded => _whenScalingEnded;
public UnityEvent WhenScaledUp => _whenScaledUp;
public UnityEvent WhenScaledDown => _whenScaledDown;
private IInteractableView InteractableView;
private Transform TrackedTransform
{
get => _trackedTransform == null ? transform : _trackedTransform;
}
private bool _isScaling;
private Vector3 _lastStep;
private float _lastEventTime;
private Direction _direction = Direction.None;
protected bool _started;
private void ScalingStarted()
{
_lastStep = TrackedTransform.localScale;
_whenScalingStarted.Invoke();
}
private void ScalingEnded()
{
_whenScalingEnded.Invoke();
}
private float GetTotalDelta(out Direction direction)
{
float prevMagnitude = _lastStep.magnitude;
float newMagnitude = TrackedTransform.localScale.magnitude;
if (newMagnitude == prevMagnitude)
{
direction = Direction.None;
}
else
{
direction = newMagnitude > prevMagnitude ? Direction.ScaleUp : Direction.ScaleDown;
}
return direction == Direction.ScaleUp ?
newMagnitude - prevMagnitude :
prevMagnitude - newMagnitude;
}
private void UpdateScaling()
{
if (_stepSize <= 0 || _maxEventFreq <= 0)
{
return;
}
float effectiveStepSize = _stepSize;
float totalDelta = GetTotalDelta(out _direction);
if (totalDelta > effectiveStepSize)
{
_lastStep = TrackedTransform.localScale;
float timeSince = Time.time - _lastEventTime;
if (timeSince >= 1f / _maxEventFreq)
{
_lastEventTime = Time.time;
if (_direction == Direction.ScaleUp)
{
_whenScaledUp.Invoke();
}
else
{
_whenScaledDown.Invoke();
}
}
}
}
protected virtual void Awake()
{
InteractableView = _interactableView as IInteractableView;
}
protected virtual void Start()
{
this.BeginStart(ref _started);
this.AssertField(InteractableView, nameof(InteractableView));
this.AssertField(TrackedTransform, nameof(TrackedTransform));
this.EndStart(ref _started);
}
protected virtual void Update()
{
bool wasScaling = _isScaling;
_isScaling = InteractableView.State == InteractableState.Select;
if (!_isScaling)
{
if (wasScaling)
{
ScalingEnded();
}
}
else
{
if (!wasScaling)
{
ScalingStarted();
}
UpdateScaling();
}
}
}
}