VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Runtime/Sample/Scripts/RotationAudioEvents.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

191 lines
5.9 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Assertions;
namespace Oculus.Interaction.Samples
{
/// <summary>
/// Raises events when an object is rotated relative to a provided transform. Rotated
/// events will be raised when the rotation exceeds a provided angle threshold, in degrees.
/// Events are raised only once per directional sweep, so if an event was fired while angle
/// was increasing, the next must fire while angle decreases.
/// </summary>
public class RotationAudioEvents : MonoBehaviour
{
private enum Direction
{
None,
Opening,
Closing,
}
[SerializeField, Interface(typeof(IInteractableView))]
private UnityEngine.Object _interactableView;
[Tooltip("Transform to track rotation of. If not provided, transform of this component is used.")]
[SerializeField, Optional]
private Transform _trackedTransform;
[SerializeField]
private Transform _relativeTo;
[Tooltip("The angle delta at which the threshold crossed event will be fired.")]
[SerializeField]
private float _thresholdDeg = 20f;
[Tooltip("Maximum rotation arc within which the crossed event will be triggered.")]
[SerializeField, Range(1f, 150f)]
private float _maxRangeDeg = 150f;
[SerializeField]
private UnityEvent _whenRotationStarted = new UnityEvent();
[SerializeField]
private UnityEvent _whenRotationEnded = new UnityEvent();
[SerializeField]
private UnityEvent _whenRotatedOpen = new UnityEvent();
[SerializeField]
private UnityEvent _whenRotatedClosed = new UnityEvent();
public UnityEvent WhenRotationStarted => _whenRotationStarted;
public UnityEvent WhenRotationEnded => _whenRotationEnded;
public UnityEvent WhenRotatedOpen => _whenRotatedOpen;
public UnityEvent WhenRotatedClosed => _whenRotatedClosed;
private IInteractableView InteractableView;
private Transform TrackedTransform
{
get => _trackedTransform == null ? transform : _trackedTransform;
}
private float _baseDelta;
private bool _isRotating;
private Direction _lastCrossedDirection;
protected bool _started;
private void RotationStarted()
{
_baseDelta = GetTotalDelta();
_lastCrossedDirection = Direction.None;
_whenRotationStarted.Invoke();
}
private void RotationEnded()
{
_whenRotationEnded.Invoke();
}
private Quaternion GetCurrentRotation()
{
return Quaternion.Inverse(_relativeTo.rotation) * TrackedTransform.rotation;
}
private float GetTotalDelta()
{
return Quaternion.Angle(_relativeTo.rotation, GetCurrentRotation());
}
private void UpdateRotation()
{
float totalDelta = GetTotalDelta();
if (totalDelta > _maxRangeDeg)
{
return;
}
if (Mathf.Abs(totalDelta - _baseDelta) > _thresholdDeg)
{
var _direction = totalDelta - _baseDelta > 0 ?
Direction.Opening :
Direction.Closing;
if (_direction != _lastCrossedDirection)
{
_lastCrossedDirection = _direction;
if (_direction == Direction.Opening)
{
_whenRotatedOpen.Invoke();
}
else
{
_whenRotatedClosed.Invoke();
}
}
}
if (_lastCrossedDirection == Direction.Opening)
{
_baseDelta = Mathf.Max(_baseDelta, totalDelta);
}
else if (_lastCrossedDirection == Direction.Closing)
{
_baseDelta = Mathf.Min(_baseDelta, totalDelta);
}
}
protected virtual void Awake()
{
InteractableView = _interactableView as IInteractableView;
}
protected virtual void Start()
{
this.BeginStart(ref _started);
this.AssertField(InteractableView, nameof(InteractableView));
this.AssertField(TrackedTransform, nameof(TrackedTransform));
this.AssertField(_relativeTo, nameof(_relativeTo));
this.EndStart(ref _started);
}
protected virtual void Update()
{
bool wasRotating = _isRotating;
_isRotating = InteractableView.State == InteractableState.Select;
if (!_isRotating)
{
if (wasRotating)
{
RotationEnded();
}
}
else
{
if (!wasRotating)
{
RotationStarted();
}
UpdateRotation();
}
}
}
}