VR4RoboticArm2/VR4RoboticArm/Library/PackageCache/com.meta.xr.sdk.interaction/Runtime/Sample/Scripts/MultiModal/SlingshotPellet.cs
IonutMocanu d7aba243a2 Main
2025-09-08 11:04:02 +03:00

104 lines
3.4 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Oculus.Interaction.HandGrab;
using UnityEngine;
namespace Oculus.Interaction.Samples
{
public class SlingshotPellet : MonoBehaviour
{
[SerializeField]
private Rigidbody _rigidbody;
[SerializeField]
private Grabbable grabbable;
[SerializeField]
private HandGrabInteractable[] _handGrabInteractables;
private HandGrabInteractor _lastHandGrabInteractor;
public HandGrabInteractor HandGrabber => _lastHandGrabInteractor;
private UniqueIdentifier Identifier;
private bool _hasPendingForce;
private Vector3 _linearVelocity;
private void Awake()
{
Identifier = UniqueIdentifier.Generate(Context.Global.GetInstance(), this);
}
private void OnEnable()
{
foreach (var handGrabInteractable in _handGrabInteractables)
{
handGrabInteractable.WhenSelectingInteractorAdded.Action += HandleSelectingHandGrabInteractorAdded;
}
}
private void OnDisable()
{
foreach (var handGrabInteractable in _handGrabInteractables)
{
handGrabInteractable.WhenSelectingInteractorAdded.Action -= HandleSelectingHandGrabInteractorAdded;
}
}
private void HandleSelectingHandGrabInteractorAdded(HandGrabInteractor interactor)
{
_lastHandGrabInteractor = interactor;
}
public void Attach()
{
Pose selfPose = this.transform.GetPose();
grabbable.ProcessPointerEvent(new PointerEvent(Identifier.ID, PointerEventType.Hover, selfPose));
grabbable.ProcessPointerEvent(new PointerEvent(Identifier.ID, PointerEventType.Select, selfPose));
grabbable.ProcessPointerEvent(new PointerEvent(Identifier.ID, PointerEventType.Move, selfPose));
}
public void Move(Transform transform)
{
grabbable.ProcessPointerEvent(new PointerEvent(Identifier.ID, PointerEventType.Move, transform.GetPose()));
}
public void Eject(Vector3 force)
{
grabbable.ProcessPointerEvent(new PointerEvent(Identifier.ID, PointerEventType.Cancel, this.transform.GetPose()));
_linearVelocity = force;
_hasPendingForce = true;
}
private void FixedUpdate()
{
if (_hasPendingForce)
{
_hasPendingForce = false;
_rigidbody.AddForce(_linearVelocity, ForceMode.VelocityChange);
_rigidbody.AddTorque(Vector3.zero, ForceMode.VelocityChange);
}
}
}
}