104 lines
3.4 KiB
C#
104 lines
3.4 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using Oculus.Interaction.HandGrab;
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using UnityEngine;
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namespace Oculus.Interaction.Samples
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{
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public class SlingshotPellet : MonoBehaviour
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{
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[SerializeField]
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private Rigidbody _rigidbody;
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[SerializeField]
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private Grabbable grabbable;
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[SerializeField]
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private HandGrabInteractable[] _handGrabInteractables;
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private HandGrabInteractor _lastHandGrabInteractor;
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public HandGrabInteractor HandGrabber => _lastHandGrabInteractor;
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private UniqueIdentifier Identifier;
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private bool _hasPendingForce;
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private Vector3 _linearVelocity;
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private void Awake()
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{
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Identifier = UniqueIdentifier.Generate(Context.Global.GetInstance(), this);
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}
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private void OnEnable()
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{
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foreach (var handGrabInteractable in _handGrabInteractables)
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{
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handGrabInteractable.WhenSelectingInteractorAdded.Action += HandleSelectingHandGrabInteractorAdded;
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}
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}
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private void OnDisable()
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{
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foreach (var handGrabInteractable in _handGrabInteractables)
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{
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handGrabInteractable.WhenSelectingInteractorAdded.Action -= HandleSelectingHandGrabInteractorAdded;
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}
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}
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private void HandleSelectingHandGrabInteractorAdded(HandGrabInteractor interactor)
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{
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_lastHandGrabInteractor = interactor;
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}
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public void Attach()
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{
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Pose selfPose = this.transform.GetPose();
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grabbable.ProcessPointerEvent(new PointerEvent(Identifier.ID, PointerEventType.Hover, selfPose));
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grabbable.ProcessPointerEvent(new PointerEvent(Identifier.ID, PointerEventType.Select, selfPose));
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grabbable.ProcessPointerEvent(new PointerEvent(Identifier.ID, PointerEventType.Move, selfPose));
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}
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public void Move(Transform transform)
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{
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grabbable.ProcessPointerEvent(new PointerEvent(Identifier.ID, PointerEventType.Move, transform.GetPose()));
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}
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public void Eject(Vector3 force)
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{
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grabbable.ProcessPointerEvent(new PointerEvent(Identifier.ID, PointerEventType.Cancel, this.transform.GetPose()));
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_linearVelocity = force;
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_hasPendingForce = true;
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}
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private void FixedUpdate()
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{
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if (_hasPendingForce)
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{
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_hasPendingForce = false;
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_rigidbody.AddForce(_linearVelocity, ForceMode.VelocityChange);
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_rigidbody.AddTorque(Vector3.zero, ForceMode.VelocityChange);
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}
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}
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}
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}
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