63 lines
1.7 KiB
C#
63 lines
1.7 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using Oculus.Interaction;
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using UnityEngine;
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public class MoveRelativeToTargetProvider : MonoBehaviour, IMovementProvider
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{
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public IMovement CreateMovement()
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{
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return new MoveRelativeToTarget();
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}
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}
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public class MoveRelativeToTarget : IMovement
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{
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public Pose Pose => _current;
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public bool Stopped => true;
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private Pose _current = Pose.identity;
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private Pose _originalTarget;
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private Pose _originalSource;
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private Pose _offset = Pose.identity;
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public void MoveTo(Pose target)
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{
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_originalTarget = target;
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_offset = PoseUtils.Delta(_originalTarget, _originalSource);
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}
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public void UpdateTarget(Pose target)
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{
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_current = PoseUtils.Multiply(target, _offset);
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}
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public void StopAndSetPose(Pose source)
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{
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_current = _originalSource = source;
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}
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public void Tick()
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{
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}
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}
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